I waited a few weeks to purchase GS (hoping the first patches would fix the worst bugs and balance issues), so I played my first game last night (3/2/2019). Playing on a Standard Continents Map, Prince level, Level 2 disasters, I'm located on the northern tip of a continent shaped like a fat letter "L." I have about six hexes between my capital and the Northern coast and the same to the Western coast. I wasn't surprised to find barbarians had spawned along these coasts as I began exploration, taking them our with my early military units. And I wasn't surprised when they respawned pretty quickly. And then they respawned again. And again. And again. I don't remember this happening before. It looks as though the algorithm is hard-wired to generate a barbarian camp within close range of my capital if there is a viable location and no camp currently exists. I have repeatedly witnessed it respawning at about three different locations within 1 or 2 turns of me destroying the previous one. This has been unintentionally exploitable, as I've gotten numerous historic events for taking out these camps, but it's frankly a nuisance. I know how to bust up the barbs by getting rid of fog of war and settling, etc. But my question is whether I'm right about this being a change in the algorithm, with much more aggressive spawning of camps near cities. Or is this just a geographic fluke that I never noticed before?