Well, I got frustrated playing a huge map on epic each time I start I have to deal with about 40 straight turns of barbarian rush...
It starts out with warriors, then archers, and ultimately axemen... The first wave usually comes by around 400BC... This usually grants me three cities with about three archers each stationed in them... On my way to fourth city...
The problem starts when they would just come two by two, or three by three... They don't attack they just raze the improvements... So there is really no choice but to go on the offense... Needless to say this takes me way out of any early game...
So what I did, was got myself into world builder and studied how the barbarians react... I filled the map up with a TON of barbarian warriors... I put some next to an AI town just for kicks... Stationed a unit there as look out...
The result was, they first killed off my guy, then took the AI city... Then after another 10 turns or so, they gathered up and just congregated around my base... EVERY SINGLE UNIT I PUT OUT!!! I had me a few modern armors in the city for this test... So evidently, it was a wave for about a billion turns where the units I put out just went for nothing but me...
I also had another stationed unit in another part of the map next to another AI base... The barbarians NEVER went after them... I do see barbarians and animals attack the computer, but thats like 10% of the time... They usually hit me first... I even did a test where I was stacked with a nuetral scout... When the lion attacked, it used my scout to defend...
The barbarians act a little more sane on a different island... They'll head for the AI like they hated them... That only happens I think because they can't get to you...
I also did a test where I walled off a stack of about 50 barbarians with modern armors... Left them 2 square away from an AI city... The 50 warriors rather attack my modern armors than to take the city... All of them died except 1 which then died two turns later fighting another unit down the line...
I think barbarians have a set target for the player most of the time... It only gets worst with bigger maps... As they appear, during a set time frame, they are all set to target YOU!!! So the bigger the map, the more units... The more units, the longer the initial wave... This usually takes me WAY out of the early game building too many units... Totally freezes the growth too... Epic build times are horrible for wars...
Anywho, another thing about the UN... The votes are generated by population... I had one city with 11 pop, and only got 11 votes... Then I got another vote when it went to 12... So for those that don't know, it's by population... The top two that gets the voting is the top population owners if no civ own the UN building... I tested this by giving the UN building to a barbarian city... UN voting stayed even after you razed the city UN was in...
Yeah, I was bored hah...
It starts out with warriors, then archers, and ultimately axemen... The first wave usually comes by around 400BC... This usually grants me three cities with about three archers each stationed in them... On my way to fourth city...
The problem starts when they would just come two by two, or three by three... They don't attack they just raze the improvements... So there is really no choice but to go on the offense... Needless to say this takes me way out of any early game...
So what I did, was got myself into world builder and studied how the barbarians react... I filled the map up with a TON of barbarian warriors... I put some next to an AI town just for kicks... Stationed a unit there as look out...
The result was, they first killed off my guy, then took the AI city... Then after another 10 turns or so, they gathered up and just congregated around my base... EVERY SINGLE UNIT I PUT OUT!!! I had me a few modern armors in the city for this test... So evidently, it was a wave for about a billion turns where the units I put out just went for nothing but me...
I also had another stationed unit in another part of the map next to another AI base... The barbarians NEVER went after them... I do see barbarians and animals attack the computer, but thats like 10% of the time... They usually hit me first... I even did a test where I was stacked with a nuetral scout... When the lion attacked, it used my scout to defend...
The barbarians act a little more sane on a different island... They'll head for the AI like they hated them... That only happens I think because they can't get to you...
I also did a test where I walled off a stack of about 50 barbarians with modern armors... Left them 2 square away from an AI city... The 50 warriors rather attack my modern armors than to take the city... All of them died except 1 which then died two turns later fighting another unit down the line...
I think barbarians have a set target for the player most of the time... It only gets worst with bigger maps... As they appear, during a set time frame, they are all set to target YOU!!! So the bigger the map, the more units... The more units, the longer the initial wave... This usually takes me WAY out of the early game building too many units... Totally freezes the growth too... Epic build times are horrible for wars...
Anywho, another thing about the UN... The votes are generated by population... I had one city with 11 pop, and only got 11 votes... Then I got another vote when it went to 12... So for those that don't know, it's by population... The top two that gets the voting is the top population owners if no civ own the UN building... I tested this by giving the UN building to a barbarian city... UN voting stayed even after you razed the city UN was in...
Yeah, I was bored hah...