Hunter
Civ Addict
I just finished a game of Colonization and one thing I greatly enjoyed was the Native nations and thought of a few things that would be interesting to add to Barbarians.
1) The camps should not be destroyed when your borders engulf them, you should have to attack them to destroy them.
2) Trade should be allowed with barbarian camps provided they are not hostile towards you. Ether refined goods (see my refined goods discussion) or if no refined goods then resources, weapons and food.
3) They should have a hostility rating based on your actions and a random starting setting. Ex: when a new barbarian group is found (more than one should have the same name) a hostility level should be set then every action following should increase or decrease it. Build to close to them they get angry (one tile around the village), over terra-form their land they get madder (one tile around the village), and if you kill one of their units they go to war. They can start off at war if the random hostility setting sets them at the highest level of anger. A friendly village may not be friendly with other civs and will attack them which could open a new diplomacy option (Request Barbarians Be Stopped). Possibly a rep hit could be added, especially for the modern age, if you destroy a village friendly to you.
1) The camps should not be destroyed when your borders engulf them, you should have to attack them to destroy them.
2) Trade should be allowed with barbarian camps provided they are not hostile towards you. Ether refined goods (see my refined goods discussion) or if no refined goods then resources, weapons and food.
3) They should have a hostility rating based on your actions and a random starting setting. Ex: when a new barbarian group is found (more than one should have the same name) a hostility level should be set then every action following should increase or decrease it. Build to close to them they get angry (one tile around the village), over terra-form their land they get madder (one tile around the village), and if you kill one of their units they go to war. They can start off at war if the random hostility setting sets them at the highest level of anger. A friendly village may not be friendly with other civs and will attack them which could open a new diplomacy option (Request Barbarians Be Stopped). Possibly a rep hit could be added, especially for the modern age, if you destroy a village friendly to you.