alexti2 said:Fin+spiritual - probably the worst combo. No anarchy is nice, but I change civics only few times. And I don't have a religion until much later, when the cost of a temple is not a problem. Maybe if you decide to go for cultural win and try to rush to religions it will work better.
You can't switch civics back and forth even with spiritual, there's some waiting period. And anyway, I don't see what civics I would want to switch. Whole game is kind of a race condition and after the initial development you never stop producing military units.Zombie69 said:What has religion got to do with it? That civ doesn't even start with mysticism. I think it would work very well in your strategy, allowing you to go from military civics in times of war to peaceful ones in peace time. You should give it a try.
Nope. Archipelago may work on smallish contintents map, because you're likely to end up alone on a small continent. But on standard map you'd get AI neighbour and my strategy doesn't allow for any significant land force early on. Besides, it's unclear what to do if you don't get any of (iron,copper,horser). Perhaps, I should try to think of something for continents, but my initial impression that continents on standard+ map are going to be harder to win reliably.StupidMe said:If you can beat archipelago, continents should be no big problem for you. Do you have a reliable standard 7 players continent strategy that you can post in a separate thread.
My multiplayer strategy is to play Dominions 2StupidMe said:Also, do you play multiplayer and what's your strategy for that.
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alexti2 said:You can't switch civics back and forth even with spiritual, there's some waiting period. And anyway, I don't see what civics I would want to switch. Whole game is kind of a race condition and after the initial development you never stop producing military units.
But if you're going cultural path and religion race you will be able to build temples early, so you'll extract some benefits out of spiritual trait.
Actually, we're at war in that savegame. Not everything is always going as planned, but the key is to keep fightingPanzerEric said:Good luck with this game. I opened your download file and noticed Caesar lurking uncomforatble close. Have you already won this game or is it still in-progress?
There were plenty of people winning on smallish Pangaeas - it's relatively easy (with a reasonably lucky start).PanzerEric said:As a longtime lurker, I always appreciate people who put their ideas and strategy out for others to study. Thanks for sharing this strategy as I'm not sure if anyone has posted a Diety win yet on the forums. Has anyone seen or heard of a Diety win yet, other than the Firaxis developers?
Many of those commerical cities have production base of 1 or 2-3. There isn't anything that can turn them into production centers. So it's hard to have many military producing cities. And what those cities would be doing when not building military? I squeeze in few important improvements here and there, but they have much faster production rate than my research. Besides, if I can have 4 production centers, what would be a disadvantage of building military in all of them continously?Zombie69 said:The point is, with spiritual you could build barracks in a few more cities, and instead of producing units constantly in 2 cities (for example), you could produce units half the time in 4 cities. Whenever you're in production mode, you go for police state, vassalage and theocracy. When you're done making them, you go back to less costly and more generally useful civics. You'll want to spend more than 5 turns in each state anyway, so the turn limit shouldn't be a problem.
Maybe it's my limitted experience, but it seems to me that spiritual is a great trait for someone who wants a few wars interspaced by peaceful periods, like you described.
Thanks for sharing this strategy as I'm not sure if anyone has posted a Diety win yet on the forums. Has anyone seen or heard of a Diety win yet, other than the Firaxis developers?
obsolete said:I have beaten deity pretty consistant. I highly doubt it's as rare as some people may think.
Nice! Now I know for the fact that cultural method is possible here. I have never managed to do it myselfwalkerjks said:Thanks for the thread. It gave me the inspiration to win a couple of cultural games on deity. To win completely peacefully, you need to handicap the AI as much as possible. For me, that meant setting sea level to high and using the tiny islands setting. Nobody ends up with any land to speak of, so the key is The Great Lighthouse for commerce and grabbing any city spots with 2 or more food resources (generally seafood) to use as great people cities. Slavery is great for early production due to the high excess food.
obsolete said:I have beaten deity pretty consistant. I highly doubt it's as rare as some people may think.
Hopefully we'll see some of these games in the Hall of Fame. Mine have been accepted, so they should be visible around the 10th.sandman_civ said:Have you beaten Deity with the standard settings ie. standard size map, continents, 6 other random civs, normal speed? If so please share some savegames as I cannot fathom how this can be done, the last time I survived the AI built spaceship in the 1600's. Also, how do we know if half of these deity winners don't use the world builder (not that I'm accusing anyone)?