Belgariad and Mallorean Empire

Carnarvan

Chieftain
Joined
Jul 5, 2013
Messages
23
Location
New Hampshire
I'm Currently working on a mod that has 18 empires bundled up.

  • Riva
  • Drasnia
  • Cherek
  • Algaria
  • Cthol Murgos
  • Mallorea
  • Gar og Nadrak
  • Mishrak ac Thull
  • Tolnedra
  • Nyssia
  • Arendia
  • Melcene Empire
  • Ulgoland
  • Dalasia
  • Morindland
  • Karanda
  • Sendaria
  • Maragor

It's Going to take awhile though i'm warning you now.
 
I'm canceling it. I'll do something else from the request mod. There's just no way i can make an icon for it. Plus 18 empires i'm fairly new to modding and that's a pretty tall order.
 
This is indeed a mammoth undertaking! I have long desired this mod (or set of mods). I believe that each empire must be set down in it's own mod to start with. Then, when each has been developed and tested, a mod with scenarios can be compiled.

This series has been started and dropped many times.

I am willing to get the ball rolling (again...). So...one bite at a time. I will make a Rivan mod. Then, we will see...
 
Ok...I started the Riva Civ. It is in early alpha. So far, so good.

I need to complete graphics and get units and building upgrades, then test the mod.

I will be adding new Civs to the mod as we go. If anyone has suggestions as to which factions should or should not be a playable empire, please let me know. I'm basically using Carnarvan's list (above) and adding to it.

We will not add maps until the very end.
 
The Isle of the Winds mod is setup for the Rivan Kingdom, but it is generating some errors. See below:

Database.log :confused:
[18510.813] columns StrategicViewType, TileType are not unique
[18510.813] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[18514.354] no such table: ContentPackage.LocalizedText
[18517.303]

I'm reviewing the .xml files for these errors...any insight would be welcome.

Also...we would like to discuss the following ideas:

1. We selected Brand as the leader of RIVA (We are entertaining the idea of a date-based event to trigger Belgarion as being 'promoted' to King of Riva.)

2. What character traits should we give to Brand? In the story, he is very business-like.

3. What special buildings (like the Rivan Citadel, for example), or special units should we apply to this civ? Since the Rivans typically travel off-island via Cherek warships, should we give this civ the Cherek boats or maybe a new unit instead?

Thanks for your interest in this mod...we are having fun building it...looking forward to hearing from some Eddings fans.
 
Moderator Action: Thread moved to Creation & Customization, post only playable versions in the New Civilizations forum please.

You can ask the thread to be moved again when your first version is ready :)
 
Ok...We have a civ up and running. The 1st in a series of 20 civs from the Belgariad and the Malloreon. Riva was selected as the first civ. Perhaps Emperor Kal Z'kath of Malloria will joins us next. (I would welcome any ideas of Unit, Building mods or civ and leader flavors for the future mods of this series.)

We are in the process of running all the way through as 1st seat and then as AI.

I would like to say thank you to Jesse Jack Jones (of The Artificers fame) for lending a hand with this fledgeling project.:goodjob:
 
Sorry I had to take care of some things. Ed result this was the earliest i could get on. Sorry and i'll try to make Drasnia. Silk's always been my favorite so i'm debating about whether I should make him leader or stick with Porenn. Silk after is the most prominent Drasnian.
 
I'm going to use Silk I know he's far down the succession line, but hey he's still on there. And in the booms he's the most prominent Drasnain.
 
I've got the drasnian Dawn of Man image, please tell me what you think
:)
 

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