BERT Mods Request

legalizefreedom

Inefficiency Expert
Joined
Jan 26, 2013
Messages
745
Location
Texas
I'm a long-time player and have always wanted a few things tweaked. I was wondering if there was anyone out there who could put together a couple of mods for me, which I will gladly pay you for your time.

1. (the easy one) Increase text size along the top resource bar and possibly other locations. There should be some means to edit the size, but I realize the locations would need to be updated, so maybe just a couple of set sizes.
2. (the involved one) Make unit upgrades lock out other affinity's rival units such that every unit is not available on every playthrough.
3. (the impossible one) This is probably not possible with a simple mod, but I've always wanted the satellites to be movable (1 tile a turn). At the very least the offensive ones.
 
Regarding question number 3, it's possible to make Oribtals movable. However, several peculiarities arise.
- Visually, the satellite's coverage will shift, but the game's memory layer will remember it in its original location.
- Attack satellites will operate in the new territory, since attacking is the prerogative of the Unit, not its orbital twin.
- Since the satellite will visually shift, but in the game's memory layer it will remain in its original location, it will be difficult to determine the authorized launch location for a new satellite, because visually we cant see the start position of movable.

In other words, this won't be full-fledged satellite movement, but rather a loophole of sorts.
And yes, without recalculating the internal memory layer, it only makes sense to do this for military satellites.
Orbitals_01.jpg
Orbitals_04.jpgOrbitals_05.jpgOrbitals_03.jpg
 
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