Yes, I feel the same. Also, it seems to me that the victory date is the only objective measurement.WackenOpenAir said:If it counter productive and delays your victory date, that means while you gain territory score, you lose early date score. So you think the early date bonus needs to be increased?
I personally feel victory date is the only thing that should matter. early victory is the true measurement of skill. If any choise is made in the game that will delay victory but increase total score, that feels just wrong to me.
ainwood said:That said - give it a month or two. Next month we have a deity (classic) game, and the start and map will be tailored to (hopefully) allow the competent players to get into a winable position, yet still provide a bit of a challenge for the experienced. I think the balance in GOTM 36 is pretty-good (although I was considering reducing a cow....), and I am quite happy with the next COTM balance as well.
ainwood said:I don't want to turn people off with high difficulties, however finding a balance against making the game winable for a competent player and a challenge for the experienced player is difficult. That said - give it a month or two. Next month we have a deity (classic) game, and the start and map will be tailored to (hopefully) allow the competent players to get into a winable position, yet still provide a bit of a challenge for the experienced.
samildanach said:Philistine - SED definition.
A person deficient in liberal culture and refinement; one
without appreciation of the nobler aspirations and
sentiments of the GOTM community; one whose scope is limited to
individual GOTMs and is insensible to the greater glory of the GPR.![]()
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Darkness said:OK, I guess I didn't realize that the best dates have a fairly small influence on the Jason scoring.
But what about my first point? Are the games getting easier? It's either that or the players are getting better, 'cause the scores are ever higher...
gozpel said:Me sounding like a broken tape-recorder:
Demolishing the birth of your empire because of Palace-jump sucks and add to the score...just sucks.
Ban it!
Ship-chaining - To send numerous units over someplace when they aren't supposed to do it, by "sacrificing some galleys"...just sucks. Will make the "clever exploiters" win faster, by domination or conquest.
Ban it!
A'AbarachAmadan said:was at first annoyed that someone could take longer to win and still get a higher score
Offa said:I have played a number of the gotm and it seems very clear to me that the standard of play has improved considerably (at least in the top third of the field, but probably lower down as well). I know that even my play is stronger than before, but my placings haven't changed much. Considering how long the game has been out a surprising number of new, strong players have appeared recently.