best tiles to build cities on?

OnCe_Ov3R

Chieftain
Joined
Aug 18, 2011
Messages
1
Im fairly new to Civ 5 so this is probly a noob question, but i couldnt find the answer anywhere on the net.

Obviously there are different base tiles to build, each with different attributes. Now i know that a river means u can build different buildings and hills provide more protection but what im wondering is if the tile i build on says +2 production, does my city produce faster? or is the total of all tiles within its borders? Thanks
 
The base resources provided by tiles around your city - production, food, gold and sometimes others - are only used by it when they are being worked on by a Citzen (not to be confunded with Workers).
The more citizens (Population) your city has, the more tiles it can work. You can manually set which tiles your city should work, or let the AI hand it by themselves (or somewhere in between those options), in the city management screen.
Cities gain extra population when they grow - they need Food for it, which they acquire by working nearby tiles with food.
The tile where your city is settled is always being worked, so any resources on it will always count for your city.
 
Im fairly new to Civ 5 so this is probly a noob question, but i couldnt find the answer anywhere on the net.

Obviously there are different base tiles to build, each with different attributes. Now i know that a river means u can build different buildings and hills provide more protection but what im wondering is if the tile i build on says +2 production, does my city produce faster? or is the total of all tiles within its borders? Thanks

First off welcome to Civ and the forums.

Your production, gold, and food are based on the tiles your citizens are working and the base tile for the city itself.

Every city has a base of 2 food, 1 hammer (production), and 1 gold (before any citizens yields are counted). If you build your city on a tile that has a higher base yield for any one of those you get the higher value. For example hills have 2 production. So if you build your city on a hill the city tile will be 2 food, 2 hammers, and 1 gold. The drawback from building on the hill is now your citizen can't work the hill.

This is one article covering the benefits of different starting positions: http://forums.civfanatics.com/showthread.php?t=430147

When you go into a city view and expand the citizen management option you can see what tiles are being worked by each citizen in the city and change the focus on what you want that city to do.

You seem pretty new to Civ so you might also want to check out some gameplay videos. MadDjinn has a few good ones. Here's a link to his YouTube channel.

http://www.youtube.com/user/SBFMadDjinn
 
I always find that building next to a river is the best choice. Rivers are never a bad idea.
 
I always look for the trinity of Mountain (observatory), River, and Ocean. Hard to find but if you can, this is awesome. Usually you can get 2 of the 3.

I try and never build a city without one of these 3 factors...unless it is resourced massively!
 
I have found, through trial and error, the best starting sites for cities for my style of play at the immortal level.

First, next to a river is important, but not essential.

Second, if this city is NOT your capital, your major concern is resoruces. I will settle on any site that commands 3 resources first over pretty much any other tile preference. Try to settle on a city that commands at least 2 resources if you can. If it is a resource you do not already have, then a one resource city is OK.

On higher levels of play (immortal, diety) SAFTEY is the primary concern. You should settle your first city close to your capital so that your defensive army can react to an attack on 2 fronts at one time (because it happens quite often in the early turns of the game.) You should still get at least one resource, that being said. On lower levels of play, this is not a problem, as I understand it.

When settling your capital, you are basically deciding if you will accept or reject the map the computer has generated. If you accept it, you start the game, if not, you start over and the computer regenerates the map. You may be so inclined to move a tile or two to settle on a hill. Settling on a hill is preferable becasue of the production boost, however, you will only get 2 hammers from the tile instead of the 3 that a mine would have given you. That is no problem if you have enough production tiles left over.

What tiles, in general, do you want in your capital? You want at least 2 tiles that will give you 3 or more food (2 farmed grassland would suffice.) Thats really all you need from a pure excess food tile standpoint early on. You then want to make sure you have at least 4 tiles that will yeild 3 or more hammers (those could be mined hills, plains horses with stable, grassland with stone, quarry, and stone works, or anything else that gives you 3 hammers.) Your goal early on is to get your capital to a pop of 5 with a production of 15. That will get your national college built in a reasonable time frame. I tend to stay at a pop of five in my capital for quite a while as my capital produces archers for defense and later to covert to crossbows.

In the early game, your capital will be producing the lions share of all your units. You don't need growth early on as much as units to fend off the AI and then to eventually conquer them. Thats why I will routinely reload a capital screen that gives me 4 resources but only one or two hills to build units with.

To summarize, riverside hills are your friend with building your capital, whereas resouces are what you crave for your satellite cities.
 
Back
Top Bottom