civilizationfanatic2000
Prince
civs in this game are too monolithic. they never change. The barbarian invasions, southwards Chinese expansion, and much, much more cannot be modeled.
Here's an idea- your culture is altered by your environment and events, as well as being near other cultures.These are given through Traits, which can change drastically over the course of gameplay. All Traits lie on a spectrum, from 10 to -10.
Traits-
Militaristic/Pacifist. Gain Militaristic points by going to war, and lose them by not going to war, or refusing to join wars.
Communal/Individual. Gain Communal points by farming rice, enacting more communal policies (mandating that all families live in one mega-building), and lose them by farming wheat, enacting more individualistic policies (make every person have their own house)
Authoritarian/Libertarian. Gain Authoritarian points by centralizing your state, and lose them by decentralizing your state.
Traditionalist/Progressive. Gain Traditionalist points by focusing more on Culture rather than Technology, and lose them by doing the opposite.
Expansionist/Isolationist. Gain Expansionist points by, well, expanding, and gain Isolationist points by not expanding, or being surrounded by hostile terrain (ocean, mountains, desert)
Effects-
The more your nation slides to one end of the spectrum, the bigger the bonuses- but the bigger the maluses as well. If you have MAX Authoritarian, Progressive, Communal, Expansionist, and Militaristic traits, you become extremely powerful at what you're good at- but really, really, really bad at what you're not good at.
How does this change gameplay?-
A lot. Play Aztecs in one game, become a peaceful civilization. Play Americans in another, become an isolated traditional socialistic kingdom. And so on and so forth.
Every game would be different. Each Culture would also get a made up name assigned to it, and if two or more cultures merge they have their names merged together as well. For instance, Saxon Culture mixing with Indo-Aryan Culture to form Saxon-Aryan.
Here's an idea- your culture is altered by your environment and events, as well as being near other cultures.These are given through Traits, which can change drastically over the course of gameplay. All Traits lie on a spectrum, from 10 to -10.
Traits-
Militaristic/Pacifist. Gain Militaristic points by going to war, and lose them by not going to war, or refusing to join wars.
Communal/Individual. Gain Communal points by farming rice, enacting more communal policies (mandating that all families live in one mega-building), and lose them by farming wheat, enacting more individualistic policies (make every person have their own house)
Authoritarian/Libertarian. Gain Authoritarian points by centralizing your state, and lose them by decentralizing your state.
Traditionalist/Progressive. Gain Traditionalist points by focusing more on Culture rather than Technology, and lose them by doing the opposite.
Expansionist/Isolationist. Gain Expansionist points by, well, expanding, and gain Isolationist points by not expanding, or being surrounded by hostile terrain (ocean, mountains, desert)
Effects-
The more your nation slides to one end of the spectrum, the bigger the bonuses- but the bigger the maluses as well. If you have MAX Authoritarian, Progressive, Communal, Expansionist, and Militaristic traits, you become extremely powerful at what you're good at- but really, really, really bad at what you're not good at.
How does this change gameplay?-
A lot. Play Aztecs in one game, become a peaceful civilization. Play Americans in another, become an isolated traditional socialistic kingdom. And so on and so forth.
Every game would be different. Each Culture would also get a made up name assigned to it, and if two or more cultures merge they have their names merged together as well. For instance, Saxon Culture mixing with Indo-Aryan Culture to form Saxon-Aryan.