Better Natural Wonders

Xaviarlol

Warlord
Joined
May 27, 2011
Messages
276
I wasn't happy with the tiny bonuses from Natural Wonders, so I improved them. All wonder yields have been slightly increased, for example:

Great Barrier Reef was:
+3 Food and +2 Science
Now
+4 Food and +3 Science

Kilimanjaro was:
+2 Food to nearby tiles
Now
+3 Food to nearby tiles.

Dropbox link to mod: ** Mod replaced by Civ 6 Improvements Patch** link: http://forums.civfanatics.com/threads/mod-civ-6-improvements-patch.601878/
 
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I really love this, I'm working on a balance modpack for myself that I may publish can I incorporate this in with some value changes and credit you?
 
Just when I was editing some of the values, I noticed there where 2 or 3 bonus' that were different from the description :)
 
Yes, I would like this mod too, but aren't too keen on your policies overhaul. I think you made them too powerful. When policy cards become so strong, things like Wonders start looking weak and not worthwhile. And so should you be rewarded for dragging a card into a slot, or for competing in a race to build a wonder you might not get?
 
You can get his over haul, open up everything with notepad ++, and just delete everything except for what you want :)
I found I liked some of his stuff and kept some :)
 
Which file do you guys edit to change the values of Natural Wonders? I would like to make Pantanal fresh water.
 
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