Originally posted by Grey Fox
Are you using UV-Mapping when texturing?
Oh... I thought it was polygons.Originally posted by bhiita
I still need to learn a lot though. the first model that started the thread was the result of learnig how to use splines and nurbs better, plus a few other neat stuff.
I know. Although, the basic two are polygons and nurbs. Polygons made up of Faces with a number of Vertices each. Most basically 3, that's triangels, and 4 which is quads. Nurbs are made of curves and surfaces aplied to those curves. Patches are just a way to work with Nurbs, and mesh, well that's a Polygon surface.Originally posted by Piernik
there are few methods of modeling: Polygons, pathces, nurbs and meshes - your choice![]()