LAW_FREAK
Prince
Ok here are some of my suggestions, I am aare that some of them may have been already suggested.
1 Ability to trade units. Also with this, if you tade a unit to a friend who becomes an enemy the guys you traded should remember their birth civ and there should be a percentage that they will rebel on each turn or that they will switch back or that they will ignore orders. These percentages should be editable in the editor
2. More than 31 civs. Unlimited preferably.
3. Ability to add new scientific ages.
4. Ability to not let a civ do some techs or build some buildings or have certain governments
5. Have the editor put the arrows between the techs automaticly
6. Still thinking

1 Ability to trade units. Also with this, if you tade a unit to a friend who becomes an enemy the guys you traded should remember their birth civ and there should be a percentage that they will rebel on each turn or that they will switch back or that they will ignore orders. These percentages should be editable in the editor
2. More than 31 civs. Unlimited preferably.
3. Ability to add new scientific ages.
4. Ability to not let a civ do some techs or build some buildings or have certain governments
5. Have the editor put the arrows between the techs automaticly
6. Still thinking
