BlackBetsy
King
- Joined
- Feb 15, 2005
- Messages
- 681
One mental note that I have taken from my current game is that the Americans and English - both relatively large and modern civs - were wiped out VERY quickly when I brought the Russians (large and tech parity with me) and Germans (smaller and just behind on tech with me) into the war via military alliance. The Russian Cossacks absolute creamed the British, who mostly had Riflemen, through sheer numbers and firepower (Cossacks have 3X attacks, of course). The British started the war when they razed a newly founded, undefended town on an island off the Pangaea that had the world's only spice supplies. Maybe 7 turns later, they were reduced to a one city civ on that same island and a turn later they were gone. The Americans were dead in 12 turns, I think, and I grabbed their one lux (3 gems) before the Russians could roll through.
I've wondered how I could use other AI to wipe out other civs to speed conquest games and am thinking about the right conditions here. They don't wipe each other out in early games very often, but when its Cavalry vs. Riflemen, the speed of conquest and sheer numbers that are in play make it more likely. I'll see if I can use that in future conquest games.
I've wondered how I could use other AI to wipe out other civs to speed conquest games and am thinking about the right conditions here. They don't wipe each other out in early games very often, but when its Cavalry vs. Riflemen, the speed of conquest and sheer numbers that are in play make it more likely. I'll see if I can use that in future conquest games.