I'm *truly* at a loss here on trying to break the Small Warlord Domination board. I haven't been within 10 turns of *10th* place with the Inca. I've tried a number of strategies, including just getting as many settlers out and being *lucky* with a few warrior wins early, and then building ToA closer to the end and trying to conquer the AI. I've tried a more military strategy of cranking out archers for an archer rush...still no good.
One thing I've learned is that early Chasqui Scout wins trigger golden ages that are too early to help with ToA, so I wind up building warriors instead and holding back on the Chasquis.
I've been digging through the save files of the winners and it seems like magic. For example Nikodemus had 12 cities in 1325 BC with only 18% of the territory. He had 11 Mounted Warriors, and was not in a Golden Age.
16 turns later (presumably in a Golden Age), he had the ToA built (was 20 turns away in 1350 pre Golden Age), 32 cities (a number captured of course), and 44 Mounted Warriors (2 per turn built at minimum). I am trying to understand how that happens. Obviously a Mounted Warrior per turn in the capital is realistic in a Golden Age, and cash rushing also helps. But you have to get them to the front and win battles.
Nikodemus didn't use a "long walk" strategy in the game - most of his cities were not optimally placed for ToA expansion.
One thing I've noticed is that the AI he selected were all Agricultural. In my game, I use the Maya (ag), Dutch (ag), but then Carthage, England, and the Vikings, which aren't ag. Ag cultures are more likely to have size 2 cities.
Another thing I haven't done is gifted Monarchy away when I get it. This would stop civs from pop rushing. I have to remember to do that.