acestealth
Chieftain
- Joined
- Sep 10, 2007
- Messages
- 70
hey, great mod mod for a great mod, been enjoying it quite a lot
one problem I'm having now though is I have been trying to play the Svartalfar and they just seem to have a far tougher time than the other civilizations early game with the weaker starting units, the first strike bonus just can't cut it early with numbers that low it seems, and thats when its hardest to rush for a stronger unit
I also wonder why the "nighthand" (warrior equiv for Svartalfar) lacks a city defense bonus? I understand they are dark elves, but i believe all the other races starting defender has city defense bonus
I do confess I am using one other slight game mod besides the blaze mega mod that is a factor, the increase of all units hpx10 and increased healing rate to try and avoid those odd 19str vs 2 loss's, this does have a negative impact on first strikes usefulness obviously though
i am playing on emperor difficulty, and i just lost a very good fight vs orthus around turn 80...well not necessarily him alone, i killed him during the onslaught, but he brought a lot of friends, orcs, skeles, the works
the weaker nighthands faired poorly to say the least, I had a mass of them and started craking out 2 more every 3 turns at home alone, but only about half the time on defence or offense would i kill an orc, and it would take a minimum of 2 to kill every skele, and orthus killed about 5 before i brought him down (shortly after losing the lovely new weak hero i couldn't protect)
one problem I'm having now though is I have been trying to play the Svartalfar and they just seem to have a far tougher time than the other civilizations early game with the weaker starting units, the first strike bonus just can't cut it early with numbers that low it seems, and thats when its hardest to rush for a stronger unit
I also wonder why the "nighthand" (warrior equiv for Svartalfar) lacks a city defense bonus? I understand they are dark elves, but i believe all the other races starting defender has city defense bonus
I do confess I am using one other slight game mod besides the blaze mega mod that is a factor, the increase of all units hpx10 and increased healing rate to try and avoid those odd 19str vs 2 loss's, this does have a negative impact on first strikes usefulness obviously though
i am playing on emperor difficulty, and i just lost a very good fight vs orthus around turn 80...well not necessarily him alone, i killed him during the onslaught, but he brought a lot of friends, orcs, skeles, the works
the weaker nighthands faired poorly to say the least, I had a mass of them and started craking out 2 more every 3 turns at home alone, but only about half the time on defence or offense would i kill an orc, and it would take a minimum of 2 to kill every skele, and orthus killed about 5 before i brought him down (shortly after losing the lovely new weak hero i couldn't protect)