Blender Export Help, Please!

timboobaa

Chieftain
Joined
Jun 25, 2007
Messages
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I'd really appreciate the latest knowledge on this. I'm trying to do some simple unit edits in Blender and export so they work in game/in Nif Viewer...I'd really like to contribute some custom models to the site/ mods. I've been reading through the tutorials and threads here but I'm a little confused as to what the latest versions of Blender/export scripts can do.

I have the latest Blender version and the plug-in export script.
I tried the 'spy' tutorial here.

When I tried to export the edited spy model a very quick error message about 'UV' flashed up and disappeared. I recall reading somewhere about checking UV mapping, and that Blender can only read one texture file at a time, but I don't know if this is still current/relevant?
I'm quite new to this but have modelled stuff for warcraft 3 (with a free modelling programme made for Quake) until a certain quite popular online game stole all the modders away.
Also, assuming I can export a model succesfully, is there a super-quick way of getting the unit in game?
 
Please post if you can help with this!

To reiterate, I have the latest version of Blender and latest export scripts. I can import a Nif model from Civ with no problems, but when I try to export it Blender crashes to desktop without exporting. A very quick message flashes up about UV and I think it mentions a Cube, but the message is gone in a second.
Anybody had this message? Is it something to do with the hidden cube that's attached to some models, not being assigned a texture?

Please help ,if you know anything!!
 
I have a rough blender tutorial did you see that? the UV issue might be on the last slide basically its a similar problem with pericles:

1. Vertex Lighting Errors
Pericles for sure has this…
Go to Object mode
Click the sphere icon (or F5) shown below
Make sure the VCol Light (show in #2) is unclicked (as shown)
Do for each object that will prevent the Vertex lighting error in Pericles.
 
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