Blitz Warfare

EQandcivfanatic

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I just finished a game with a conquest victory on Monarch. Near the end of the game. i over ran 2 medium sized nations (India and Eygpt) with 30 Modern Armor and 10 tactical nukes. This was completed in one turn. They were the two final nations as i had wiped out the rest of the world earlier with ICBM strikes and marine invasions.

I am just curious if anyone else has ever had a war that lasted less than 5 turns.
 
Depending on the terrain and the proximity of AI cities, it's possible to take out entire civs (small nations) in one turn, even without abusing an RoP and without nukes (though I don't necessarily like this feature of gameplay). I played a mini-tournament game not too long ago where the whole point of the tournament was to play well into the modern era, even if earlier victory was possible (we turned off the cultural, diplomatic and spaceship victories for the mini-tourney). I played a short practice game to reacquaint myself with modern warfare, and was able to take out a 13-city Roman empire in one turn. How? Capture border city and use your newly expanded cultural territory (plus the railroads on that territory) and modern armor to attack the next city (which happens to be no more than 2 tiles away from your new border).

If you allow yourself the RoP abuse tactic (or RoP Rape, as some call it), you can take down huge empires in one turn, although I think this an exploit when used by a human player.
 
I never used RoP for the attack. The AI did though. That was the reasons i anhilated them.
 
If you have enough offensive units you can position 10 for each AI city at the border. When ready declare war and immediately move in for an attack simultanously. I elimiated a civ with 20 cities in 3 turns by doing that
 
I'm impressed but surprised that the AI didn't pre-empt your attack. I've been in that same situation and lost many units b/c the AI started the war a turn earlier than i wanted.
 
is all about readyness, if u can get all the troops ready on the border etc u will win in a small # of turns
 
I do that too, only I had 150 tanks at the ready. ;) This was at the end of the industrial age BTW. A little history. My continent looked like a broken doughnut on a diagonal. I had the entire top edge, Babylon had the upper portion on the side of the doughnut (about 11 cities), Egypt had about 20-25 cities on the lower-right part of the doughnut, and Persia had about 15 on the south part.

Here's what I did:

First war:

Stacked tanks along the Babylonian border (about 15 tiles). Each 'column' (every 3 tiles) descended on the cities. I took these cities out in about 5 turns.

Second war:

This was a little trickier, since the Egyptians were MUCH larger. I built transports, filled them up with 8 tanks each, and parked the transports just outside the culture border, but close enough to land next to their cities. I signed an MPP with Egypt and Persia (it took me 20 turns to prepare). I rolled through Egypt, and parked near the Egyptian cities to the south (in Persia's border). I had some tanks just north of the border. Egypt also had a city on an island, which I brought some units there. The ROP with Egypt expired, and so was there civ in 2 turns. ;) Their capital was in far enough that it took an extra turn to get to. (Besides, it was next to a river. :))
 
I do the same as most of you... Stack about 8-10 top tech units on the border then hit them. I usually take 7 or so cities on the first turn, another 7 or so on the second turn. Each time I take a city I rest my weaker units there until they are fresh.

I hate taking out whole civs though... it seems so unfair.
 
I just happened to have 70 or so tanks around after destorying the persians. Didn't want to waste my payroll by letting them sitting around doing nothing.... and the english were convinently located at my border.
 
I was sharing one island with another nation (can't remember at the time)... And their was about 5 islands across the top of the world. Well I needed the rest of the island, even if it was just for better protection. So I built up a huge force and hit the other country hard... destroying them off in no time.

Well I just happened to have most of the army left, swordsman a few cavalry and this and that. So I figured I'd take another island. In the end I used about the same orginal force that I took my island with, to take the other 4 islands.

Towards the end I was really starting to have a bit of a problem... The last island knocked my army down to almost nothing. But I still took it.

Using only blitz method, the stupid AI, and of course the need to not let old units sit around...
 
i used to use rop rapes a lot, so i could achieve victory in riduculously few turns. i don't use them anymore not b/c of the question of morality. (don't have any) but mainly b/c i found it not as useful at higher level. besides, it gets boring after a while.
i think it's important to understand the art in counter attack and double counter attack in order to win wars beyond the monarch level. although it may be satisfying to win wars in 1 or 2 turns against smaller civs, the real challenge lies in fighting a civ that's bigger, slightly more advanced, and have as many troop as you or more. rop rape don't work here, my troop and newly conquered cities used to get wiped out in ai's counter attack.
counter attack and double counter attack can get complicated, and may feel like a chess game. but for me they are the major thrill in the pursuit of domination/conquest victory.
 
I agree...

I was going against the Aztecs and we both had a nice amount of Modern Armors, Tanks, ... We fought in no mans land, between his and my cities, for about 3 turns just destroying units after unit. It was great how I had to reinforce my line, or send some backups to my second line cities as a few of his forces got through.

Eventually I would take over the Aztecs many many years from now after we signed a peace agreement. At the end of this war I took 7 of his 20 cities or though. But just the few turns where it was a stailmate was a great learning experience.
 
When fighting an equal enemy, let them attack you on your strongest point. Especially once railroads are everywhere, as soon as you declare war you will face the entire AI's army in one turn. So what's the solution? Well until bombers and such become a problem, what you can do is simply to land ALL your troops on a coast mountain. Hold off declaring war until it tries to force you to move all your troops. Bomb all the railroads around the mountain, sit there with like 30 defending units, all fortified on the mountain, and wait for the onslaught. Hopefully each of your defenders can kill 2 or 3 enemy attackers at least. And the cool thing is, once this (admittedly huge) wave is taken care of, there there is nothing else coming. All the rest of their troops will come in little clumps, nothing compared to the initial onslaught.

When bombers become a problem, you need to couple that with some very serious anti-air defences or else your dudes will just get wiped out by bombers.

thisismysn20: stalemate

Daniel
 
I know about the coastal landing one, that's one of my favorite ways too. Except i enjoy a stand up fight in between my forces and the enemy.
 
On emperor level, took over 2/3 of a continent on a huge map, 80% land in 1 turn, w/o ROP trick. 250+ modern armor does the trick.
Got that many units because I already controlled my continent and had control of 1/4 of the other continent.
 
All my cities were fully industrialized and pumping out armor for the last 200 years. When I got modern armor, I upgraded and went on a rampage.

Never fought a real war thats lasted longer than 15 turns.
 
miranda, in your case, i think the game was already pretty lopsided before war starts. :) so i think you were fighting more for your ego than for a win. :p

but yeh, it was impressive. my games usually end at about 1500 ad, so i don't get to have that many armors. my wars don't last long turn-wise, either, but it may take me 2 or 3 hours to plan that 10 turns. maybe emperor is too easy for you and you should go for the hardest level.
 
this might be a bit off topic but in the gotmX game, I took out two civs in about 20 turns.... with allies using knights.

Along the same lines, I played the egyptians and took out what was left of rome in a turn.... all 5 cities.

I have had other fast/short wars but without really abusing rop's, accomplishing this would have to be very hard unless you have lots of stored $$ to sustain a military that large.
 
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