Blitzkrieg

SGI Butch

Warlord
Joined
Feb 24, 2003
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140
Location
MN
I think I have developed the ultimate war strategy for civ 2. Espeacially scenarioes like WW1 and WW2


1. Build nothing but artilary, and infantry units.

2. Wait until the enemy is developed enough, ieg, railroads to all cities.

3. Attack the enemy with the artilary units and follow up to defend the cities you take with infantry.

4. Destroy all units that stand inyour way.


I think this is a very efficient strategy because you use the enemies own rail-roads against him, and thus do not need mobile units. With this strategy I was able to decimatethe Allied forces in the WW1 scenario in 3 turns, and conquer in 6.
 
Which WWI scenario? There aren't many good ones out there.
But this is certainly an effective strategy. In the basic game, Howitzers are the best, but there have been several threads discussing this.
While waiting for the enemy to build railroads seems smart, especially since the AI doesn't pursue a scorched-earth policy, do you really want to allow them time to build up? In scenarios, your opponents are often more advanced than you, or have higher production capability. Thus, you may have built up a force only to discover that they've done more!
 
Almost good strategy, but you have to take into account partisans. They can bog down a force without being a threat. The best way to prevent partisans is to block a citie's squares with aircraft, or with alpine units. Air units have a finite range unlike land units on rails and alpines lose MP when they're not on a rail.
 
So the scenario referred to is one that came with Civ2? I have 2.42, so I don't have this. Still, winning that fast is certainly impressive, assuming the the scenario is at all challenging.
 
If you wish to compete playing 2.42, you can have a try at ww2 with one of the smaller civs. I own the record playing as French: december 1951 (all objectives conquered). The other records (Neutrals, Turks and Spaniards) are held by Jaguar Warrior. I can search and tell you the dates of victory if you are interested.

If you prefer the Rome scenario, remember that the record playing as Romans is held by DrFell: 238BC (40 turns from start:crazyeye: ). There are also records with any of the other 6 civs.

IMO the Rome scenario is highly advisable to test your skill and improve your gameplay, because it makes for short games
 
I know where to get the WWI scenario, but frankly I'm not terribly interested in records right now. Besides, I find the WW2 and Rome scenarios too simple. Thanks, though.
 
Originally posted by MajorGeneral2
I find the WW2 and Rome scenarios too simple.

Too simple?
Have you ever tried ww2 with one of the smaller civs?
Most players don't manage to survive more than 2 or 3 years :cry:
 
I think a better strategy is to fortify a good defensive unit next to the city you want to conquer, then build a fortress there and load it up with a force capable of taking the city. This is especially good if you haven't developed Advanced Flight and have no Bombers.
 
This strategy takes a long time to do that with each city. If the opponent has any army at all they will attack your fortress with a few howitzers and BBBBAAAUUUUMMMM your attack force now in the upper limits of the stratas-sphere.


I've been studying the general game strategy in Civ 2 and I think that the game is geared to fast mobile wars to overrun your enemy quickly.

1. You can use your opponents rail-roads and essentialy cross the continent in no time.

2. The defensive units are no match for the offensive units.

Defence 6 of Mech inf.

Attack 10 of a tank and 12 of howitzer. Not to mention they out fire power and hitpoints them too.

3.If you win against a stack of units in the field they all die.

4.Tanks attack numerous times

5.Paratroopers allow movement of 10 squares regardless of defence.

6. Cruise missile = auto-kill

7. Personal experience has led me to believe that most wars are fast unlike Civ 3 where you need to siege cities to win.

In conclusion I think that the only way to stop an attack is to counter-attack or wait until they run out of units or go into civil disorder. A defensive war is not an option nor is stockpiling units next to a city and laying siege.
 
"The current record for ww1 is held by Xin Yu (playing as French = all objective cities conquered by march 1915"

Is that from the conflicts in civ. series? I haven't bothered to play seriously as the French, though perhaps I will now try. It's fairly easy to win the world war scenarios if you're German/USSR/Allies. Though apparently according to my brother (who has a history degree from Cambridge) those scenarios aren't usually very accurate historically.
 
SGI Butch said:
1. Build nothing but artilary, and infantry units.

2. Wait until the enemy is developed enough, ieg, railroads to all cities.

3. Attack the enemy with the artilary units and follow up to defend the cities you take with infantry.

4. Destroy all units that stand inyour way.

Pedantic note: Your strategy does not include bombers, so surely it is not proper Blitzkreig. I must say that I use lots of bombers as soon as I can, as they are fairly strong units and the ai can't kill them (unless it has a fighter close by). Also if you hide units under a bomber the ai can't attack you with land units and the fighter it sends has to attack the strongest unit (which is probably stronger than the fighter). Also I find it handy to get rid of partisans with bombers.

"ith this strategy I was able to decimatethe Allied forces in the WW1 scenario in 3 turns, and conquer in 6."

Surely you didn't cross the Atlantic to the US and have time to conquer the two cities there in just two turns?
 
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