BNW Deity - thoughts

redwings1340

Emperor
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Sep 24, 2011
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So I just played my first game on Deity difficulty in civ. I played as England, on a large, 22 civ map, with diplo victory off. I lost the game, and I don't plan on playing another deity anytime soon, but it was an interesting experience.

The first thing I noticed is that the insane AI tech advantages changes a little the balance of the game. Trade routes and spies are far more important than before, as you're always going to have tech to steal/get from them. Still, I was surprised to find out how possible this game was, especially considering I probably could have won if diplo victory was on.

After taking the tradition opener, I proceeded to go the honor tree. I spawned on an island separated from everyone, with only Persia to the north, us separated by a mountain chain that we couldn't cross over land. I then made some early mistakes that, if I hadn't made, I very well may have been able to win. Even after filling out the honor tree, I never went to war the entire game, and killed off only one barbarian encampment. I still have no idea how I managed this on deity, and I'm sure some of you are saying this shouldn't be possible on deity (and blaming BNW aggression), but I managed it, without much of an army defending me. In my defense, Persia was the only civilization that could even be remotely considered on my continent, and we had at least 5 trade routes to each other at any point through the game, so a war between us would have destroyed both of our economies. If I had gone liberty or just filled out tradition, I would have been in a far better position. I also missed capturing a worker from the one city state that spawned near me (he ninja'd the only possible improvements while my scout was exploring somewhere else, and them put his worker in his capital)

I now am convinced that on deity on 22 civ maps, rationalism is extremely overpowered (more so than usual), simply because of how much money the AIs get, and how many research agreements you can get. Despite having almost 800 science per turn in the late game (like, 1840s, you tech up so fast on deity), computers were still keeping well ahead of me because they were focusing on research agreements, while I was focusing on city states. If you can get the porcelain tower and the rationalism policy with research agreements, you can fly through techs like nobody's business.

Even with making these errors, I still managed to be around 25ish turns away from building a space ship when Korea won their cultural victory. I'm sure deity is harder when you have a lot of civs around you and you have to think about war all the time, but I feel like if I were to restart this particular game, I could probably win. I'm kind of upset I turned off diplo victory before the game though... It was deity difficulty, I should have known that this was my best chance to claim I've beaten it.

One question though, how do all of you manage specialists? I feel like this is the biggest flaw in my game, as I keep cities on default mode too often, and don't manually work specialists very often, but I never know exactly how much food to sacrifice to focus on them. I'm too uncomfortable to make changes to my specialists, so I haven't learned what's best there yet. Any suggestions on how to manage this?
 
On my diety games, my capital is generally 100% wonder production, and set to prodution focus unless I don't have a wonder to build, then it's food focus. All other cities, unless producing a wonder, are always 100% food. I never use default focus. I usually get hanging gardens 95% of the time, which is why i stay prod focus in my cap. I start using specialists at the start of renaisance era, before that, they take up valuble slots.

As for your game.. try a new map, you got the easy mode diety start, especially with 22 civs. My current marathon/diety/large/pangea I'm in a 3 way war.. 3.. want me dead. If it wasn't for befriending 3/5 militaristic CS's, i'd be toast by now. But I do push buttons to make wars happen, this time I bit one AI, and 2 others came for the luls.
 
How do you create wonders in deity mode, especially early ones? The computers are so far ahead of you in tech, until the late game, from what I can tell they are going to take the wonders no matter what you do. I managed to get the castle bonus wonder and the hubble space telescope in my game, but everything else was taken before I even got the tech to research it.
 
oh, another interesting fact from this game: I had 0 tourism at the end. Is that a viable strategy when you're trying to catch up on tech? I feel like it didn't really hurt me all that much, as I just accepted early on that I wouldn't get a cultural victory.
 
I don't really catch up on tech.. I just beat down the tech leaders and bring them to my level.. or below. Same with culture leaders.. They die.

as for getting wonders.. Be aggressive. Don't build workers, steal them from AI(CS is cheap, don't do it), kill forests, and sacrifice on tech. You don't need them all in each age, ignoring most of them till you get to your wonder goal is fine.. usually.. depends on your neighbours. Pick a set of wonders, and beeline for those only. GLib can be done.. if yer lucky and manage to get pottery or writing from a ruin very early.. VERY early, otherwise don't bother and get hanging gardens. This can be done w/o marble, though if you actually want to get more than 2 wonders in ancient/classical, get a map with a marble start. AND if you are dead serious about wonder whoring, start your city ON the marble, that way you dont need masonry to get the marble bonus, and use tradition for extra 15% production. Starting on marble with tradition wonder bonus and rampant chopping should get you glib 70% of the time, just dont waste the free tech.. use it to springboard to other wonders so you have time to build them before the AI catched up and poops them out in 5 turns.
 
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