Boosts disappearing

Nikolai Sidorov

Chieftain
Joined
Apr 12, 2019
Messages
7
Hi there. I've created a mod to change boost (eureka) amounts, but for some strange reason the boosts for all the 1st tier techs (and the one civic) have disappeared. I've checked the cache folder, and the boosts actually somehow get removed from the database. Anyone have any idea what is happening here? Thanks in advance!

Code:
-- Boost amount changed from 50% to 95%
UPDATE Boosts SET Boost = ROUND(Boost*19/10);

-- Discovery cost increased to be 10 times higher
UPDATE Civics SET Cost = Cost*10;
UPDATE Technologies SET Cost = Cost*10;

-- China's boost bonus changed from 10% to 1%
UPDATE ModifierArguments SET Value = ROUND(Value/10) WHERE ModifierId = 'TRAIT_CIVIC_BOOST' OR ModifierId = 'TRAIT_TECHNOLOGY_BOOST';

Here is Database.log:
Code:
[317117.471] [Localization]: StartupErrorMessages.xml
[317117.471] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[317125.357] [Localization]: Validating Foreign Key Constraints...
[317125.357] [Localization]: Passed Validation.
[317125.378] [Configuration]: Validating Foreign Key Constraints...
[317125.379] [Configuration]: Passed Validation.
[317135.193] [FullTextSearch]: Initializing FullTextSearch
[317136.143] [Gameplay]: Validating Foreign Key Constraints...
[317136.165] [Gameplay]: Passed Validation.
[317136.506] [Configuration]: Validating Foreign Key Constraints...
[317136.507] [Configuration]: Passed Validation.
[317138.599] [HallofFame]: Database found. Checking versions...
[317138.602] [HallofFame]: Database is up-to-date!
[317145.601] [FullTextSearch]: FTS - Creating Context
[317165.207] [Gameplay]: Validating Foreign Key Constraints...
[317165.229] [Gameplay]: Passed Validation.
[317170.206] [FullTextSearch]: FTS - Creating Context
[317170.207] [FullTextSearch]: FTS - Creating Context
[317172.149] [FullTextSearch]: FTS - Creating Context
[317172.557] [FullTextSearch]: FTS - Creating Context
[317175.847] [FullTextSearch]: FTS - Creating Context
 
Never mind - just realised that they never existed in the un-modded game and were being added by a mod I usually play with, which I obviously disabled for testing purposes :P
 
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