[BTS] BOTM 292: Boudica, Immortal; Final Spoiler (game submitted or abandoned)

kcd_swede

Jag är Viking!½
GOTM Staff
Joined
Jun 21, 2007
Messages
7,975
Location
Stockholm's B.F.C.
BOTM 292: Boudica, Immortal - Final Spoiler - Game Submitted

botm292civ.jpg

How di your game go?
Use this thread to tell us what happened in your game, particularly anything after 1AD

NOTE: if you finish your game before the server is back online and thus you cannot upload your "game over" save in the usual fashion,
please submit it to me (kcd_swede) as an attachment to a PM, and I will upload it when the server becomes available again.


Reading Requirements
If you are participating in BOTM 292 then you MUST NOT read this thread unless
  • You have submitted your entry
Posting Restrictions
  • Do not post any save game file from the game. Discussions and screenshots are fine but not actual games.

"You mean you'll put down your rock and I'll put down my sword and we'll try to k
 
Hi guys I wish every one a good, but not too warm summerb because europe is melting right now.
My early game went petty much exactly like nochos exept for the fact that I had spawnbusted the gold site with my scout so I was able to settle there even before I build my first warrior. And because of that I went for archery right after bronzeworking did not reveal anything. The rest was the same. Pushing for the great Lighthouse while expanding. I also got lucky that my first exploring WB was not killrd until I had established traderoutes with Pacal,SB,Cyrus,Hammy and Washington which boosted research immensly. At 1 AD I was thinking like nocho that Pacal had to go first. But since most of my cities only had food for production and had not build much more than a granary or lighthouse I decided to develop and tec for curassiers first. While doing that I also setteld two cities behind Pacal one for dyes and corn and one for rice. The last settel actually turned into a race between washinton cyrus and me, where I hat to settel behind a moutainrage and not on the rice to get the city first, meaning that I had to build a farm two roads and a fort to connect the rice. By the Power of TGL I was able to reach Lib at 820ad, Gunpowder at 920ad and finally attack Pacal (who luckyly had refused to tec engineering) in 1060. This War was a showcase of why one needs to bring more units even with superiour tec. Fighting him felt like fighting a Protective AI I think I only won one 40% battle and lost a lot of 70% ones. Losing so many Units slowed me down so it took me 25 Turns to eleminate him completely. During the war I also decided which VC I had to aim for. Cyrus and suprisingly Hammy where running away in tec and catching them without more and better Land seemed difficult so space and conquest seemed rather difficult. Since SB build the AP but only stayed at 4 cities leaving me the residency, I could have gone the religious route. But then I thought naaaa. Which left me with domination (Cultural with only one Wonder and two religions good luck). This meant I had to tec for Astro and Cannons. With those Saladin who was isolated anyway was taken out. After I took his continent I made peace for some tecs leaving him two cities on an Island near by, but only after declaring a holy war on him, which everybody joined exept Hammy, who had no hindu city.I did not have rifling at this point, because I had to crawl my way to communism for state property. Unfortunatelly cyrus did reaced rifling right around this point so my fleet and army, which were in a good position had to shift to Washington instead. He was taken out with Frigates, Cavs,Cannons and my first drafted Rifles, but not before he could bring Izzi into the game by creating a colony. But since he gave her the colony for a reason (four cities with no food recource), she was not able to build more than 4 rifles per city. Also Saladin was tken out as well. At this point Cyrus and Hammy already reached assembly line and combustion, so I thought I would take out SB (my only ally) first. I brougt my fleet into position, but one turn before my attack him and cyrus sighned a defencive pact. WTH. This stoped my intiative, because cyruses destroyers whould have wreaked havoc on my Frigattes and Galeons. I paused an did some research to find out how long DPs last but could not find a definitive answer. So I hoped I whould be only 10 turns, which some sources suggested and waited while finally tecing Assembly line and combustion. Just FYI it is more than 10 Turns. (does anybody know the answer or can point me to a thead where i can find out) Anyway. Having around 50 cities online and 50% of the Land at this point the End was near. I had ammased a huge Army Around SBs island and attacked 10 turns after the DP was sighed. It took 3 Turns and he was gone. Then all my focus tuned to cyrus. First I took out his colony island north of pacals starting position. And then moved m Army and fleet towards his home continent. When his core cities started to fall and SB old cities came out of resistance I finally reached domination one turn after I took Persepolis in 1818ad.
After the mid game this game became very slow managing over 30 cities and all the units took quite some time. I ended up building exactly 100 cannons and a few atillery after that and drafting a ton of units. And it suprises me again and again how fast even an imortal AI can tec. I only became comparable to hammy during the last 10 turns, building wealth in almost al of them. Granted the very good Persian cities are not online jet, but come on. I got 70 cities and he has 23 and I am still only 200 beakers a head of him!
But I m very pleased with my game. I win imortal games regularly but not always. So I m currious how your games went.
Greeting to everybody and thanks to the staff for the game.
 
Europe is melting? Please send some of that our way in Sweden. We have had exactly 3 days this whole summer that were 27C or more. I think my next map will either give you an icy rainforest or a desert doom. I am not happy until I can share my misery. LOL... j/k... I will be on a road trip in Sweden from 21/7 to 28/7 and the weather then is what will decide your fate in BOTM 293 which I will be sure to make available before hitting the road. Not really... I will try to make a map for release in Mid-July. Our server system is still glitchy, and if that lasts until after I am back, I will manually examine and report results for the submissions, subject to alteration when the internet Humbaba is cooperating.

BTW-thanks for the write-up about your game, that kind of revelation makes this all worthwhile (for me, and hopefully many others). Send your heat dome here, and we will send out 19C windy rain any time. :lol:
 
I wanted a GOTM since I finished something big in RL and wanted to relax, but I also don't think I have the time to grind over an immortal war game.. So I went the easy way of trying a diplo victory.

Grew to 6 cities only since there is not that much room to expand. Declared on Pacal at 150AD with cats and Gallic warriors. Didn't think about using horse archers since the amount of Holkans was a bit frightening. The war went slowly and by 600AD we were only able to capture 3 cities, with some casualties and a lot of troops with low health. So I decided to get a 10-turns peace treaty with Mayans while repositioning the troops and adding Macemen. To my dismay they got Feudalism at the end of those 10 turns. However, reinforcements of Macemen and cats (and trebs in the end) still are more effective than the newly drafted Longbows without the 25% garrison bonus. Afterwards re-declaring war on 820AD, the war went a bit more smoothly, and by 880AD we got Mutal and Pacal was ready to capitulate. However, I think taking a capitulation is probably not the best idea for diplo victory, so I kept attacking until the last city from Pacal was taken at 1100AD. He expanded quite a bit all the way to the maximal extent up to the mountain peaks, so it took a bit long to get there. We finally got a few Knights but only towards the very end of the war. We suffered some war weariness during the way, but I don't think it mattered much since Darius and Hammurabi were teching at a fairly crazy speed quite a bit ahead of me.

After the war I just decided to beeline to the UN, and did quite a bit of tech trading to keep up with Darius, who got all the nice things along the way -- The free tech from Liberalism, the free great merchant from Economy, the free scientist from Physics etc.. But thankfully his research somehow slowed down after Electricity, and I was able to barely catch up and get Radio at 1560AD and Mass Media at 1580AD ahead of all of them. I then lucked out with a Great Engineer out of a 22% chance in the middle of the UN build, and managed to build the UN at 1630AD, which I thought was a decently good time on this map.

My big mistake was to cater to Darius and stopped trading with Saladin from his ask -- For so long time I never played diplo, so that I forgot that Darius shouldn't matter since he is the second highest in score and will only vote for himself.. Even after this, at the end, all the people except Saladin are +10/+9 with me, and I thought we might be OK getting a diplo out of the first vote. However, Sitting Bull didn't vote for me despite a +9 relationship and I was 50 votes short of the victory (out of 750-ish needed) I then looked it up and saw that his favorite civic is Environmentalism. OK, so it must be enough to just switch to Environmentalism -- I teched Medicine in a couple of turns and did it. To my dismay, that did not work (is SB's favorite civic really Environmentalism or not??) and SB stayed at +9 and won't vote for me. In disaster-saving mode I switched religion to his Hinduism and signed a defensive pact with him, but this angered Washington enough so that he voted for Darius (they are Friendly w. each other, but after the religion and defensive pact we were only +8 w. Washington), hence I was again 50 votes short.. I switched back to Free Religion and Free Speech to please Washington and his "colony manager" the Dutch, which somehow showed up randomly in the middle of the game, but the sour taste of "Defensive Pact with our rival" costed me another vote from Washington. After all these disastrous voting records, finally, on maybe the 5th or 6th vote, the UN resolution got passed, and I finally got a diplo victory at 1808AD.
 
Last edited:
I wanted a GOTM since I finished something big in RL and wanted to relax, but I also don't think I have the time to grind over an immortal war game.. So I went the easy way of trying a diplo victory.

Grew to 6 cities only since there is not that much room to expand. Declared on Pacal at 150AD with cats and Gallic warriors. Didn't think about using horse archers since the amount of Holkans was a bit frightening. The war went slowly and by 600AD we were only able to capture 3 cities, with some casualties and a lot of troops with low health. So I decided to get a 10-turns peace treaty with Mayans while repositioning the troops and adding Macemen. To my dismay they got Feudalism at the end of those 10 turns. However, reinforcements of Macemen and cats (and trebs in the end) still are more effective than the newly drafted Longbows without the 25% garrison bonus. Afterwards re-declaring war on 820AD, the war went a bit more smoothly, and by 880AD we got Mutal and Pacal was ready to capitulate. However, I think taking a capitulation is probably not the best idea for diplo victory, so I kept attacking until the last city from Pacal was taken at 1100AD. He expanded quite a bit all the way to the maximal extent up to the mountain peaks, so it took a bit long to get there. We finally got a few Knights but only towards the very end of the war. We suffered some war weariness during the way, but I don't think it mattered much since Darius and Hammurabi were teching at a fairly crazy speed quite a bit ahead of me.

After the war I just decided to beeline to the UN, and did quite a bit of tech trading to keep up with Darius, who got all the nice things along the way -- The free tech from Liberalism, the free great merchant from Economy, the free scientist from Physics etc.. But thankfully his research somehow slowed down after Electricity, and I was able to barely catch up and get Radio at 1560AD and Mass Media at 1580AD ahead of all of them. I then lucked out with a Great Engineer out of a 22% chance in the middle of the UN build, and managed to build the UN at 1630AD, which I thought was a decently good time on this map.

My big mistake was to cater to Darius and stopped trading with Saladin from his ask -- For so long time I never played diplo, so that I forgot that Darius shouldn't matter since he is the second highest in score and will only vote for himself.. Even after this, at the end, all the people except Saladin are +10/+9 with me, and I thought we might be OK getting a diplo out of the first vote. However, Sitting Bull didn't vote for me despite a +9 relationship and I was 50 votes short of the victory (out of 750-ish needed) I then looked it up and saw that his favorite civic is Environmentalism. OK, so it must be enough to just switch to Environmentalism -- I teched Medicine in a couple of turns and did it. To my dismay, that did not work (is SB's favorite civic really Environmentalism or not??) and SB stayed at +9 and won't vote for me. In disaster-saving mode I switched religion to his Hinduism and signed a defensive pact with him, but this angered Washington enough so that he voted for Darius (they are Friendly w. each other, but after the religion and defensive pact we were only +8 w. Washington), hence I was again 50 votes short.. I switched back to Free Religion and Free Speech to please Washington and his "colony manager" the Dutch, which somehow showed up randomly in the middle of the game, but the sour taste of "Defensive Pact with our rival" costed me another vote from Washington. After all these disastrous voting records, finally, on maybe the 5th or 6th vote, the UN resolution got passed, and I finally got a diplo victory at 1808AD.
Yeah, diplo victory is tough and there are a lot of hidden diplo favors that can really mess with an otherwise good plan. Next time, try founding a city near where the voters are, and just gift it to them. It is a diplo plus that decays slower than the other stuff, but I am no expert and hopefully others can provide better feedback.
 
This was a slow game for me. Didn't get harassed too much by barbs. Eventually took over Pacal and made him a vassal. Then went after sitting bull, destroying him completely, and then taking Hannibal (his vassal) as my own vassal. Started an attack on Washington that took one city and was about to press onward when I checked the victory condition tab and realized Darius was very close to a cultural victory. Made peace with Washington and sent everything towards one of Darius's 3 Legendary cities. Unfortunately lost everything and couldn't take the city. Loss to Darius's cultural victory around 1890.
 
I gave up around 1300 when my invasion of Native America turned into a bit of an oopsie. I captured whatever his capital is, but recklessly ventured out onto the plains to march toward a city to the SE and got smacked down real good. I had roughly tech parity him but after that I lacked enough units to continue. Pacal was too far ahead in tech, which was why I started on Sitting Bull in the first place.

Try, try again! I started over, this time putting a bit more emphasis on settling, since even the crappy but abundant and reasonably food-rich potential city sites would (I had belatedly learned) pay off before too long. That was enough to give me a decent tech lead on Pacal, and I subdued him without too much trouble, leaving him around 4 cities in the poorer eastern half of his continent. I then carefully stuck to hills when attacking Sitting Bull, and vassaled him. He'd bribed Washington into attacking me, and I kept the war going against him until I'd captured the 3 or 4 American cities on my/Pacal's continent, then took peace. After 10 turns I attacked again on the main American landmass and eventually took him as a vassal. By that point I'd founded Mining and was dutifully spreading it. Saladin was to be my next target; Charlie and Darius were still ahead in tech but I was steadily closing the gap and I'm pretty sure I could have beaten them, but it's a pretty big map and I'd already taken a second shot at it, so I declared myself a winner.

Thanks very much for the game, kcd, and for the next! This was an interesting one, with important lessons that I will, regrettably, soon forget.
 
Last edited:
Up to 1 AD, I had played a peaceful game expanding to 8 (+2 settlers) pretty weak cities. Sure, we had three gold mines and the GLH but that's about it. 2 of my cities were on SB's starting island so at least I was getting decent GLH-powered trade routes. I had also met all of the AI but with barb cities blocking, I was not able to get any TRs with them.

My game was somewhat similar to Smiregal's. Rather than fighting an early cat/treb war, I decided to go for cuirassiers for my first war. I reached Liberalism in 1050 AD (23 turns behind Smiregal) and Gunpowder in 1140 AD (22 turns behind ). My war with Pacal started in 1170 (11 turns behind) and ended in 1270 (4 turns ahead of Smiregal if his war lasted 25 turns since mine only lasted 10). Somehow, I made up ~27 turns from Liberalism to eliminating Pacal. That could be due to the huge army I had accumulated making my war a bit more efficient.

I already had 2 cities on SB's island so I decided to go for him next. However, I wanted to wait until I had learned Communism first so that I could eliminate colonial expenses before they got out of hand. This may have been a mistake because my army sat there for several turns. During this time, I expanded to the floodplains area NE of Pacal's starting area. This had gone undeveloped and was too good to pass up. I declared war on SB in 1340 AD and pushed him off the island by 1410 AD. He had 3 cities on the land mass to the east so I capped him rather than trying to finish him off completely.

By this time, the love fest between Darius, Hammy and Washington enabled them to start pulling away in tech. I wasn't ready to take any of them on yet so I went after to Sal with cuirassiers -> cavalry -> tanks in several stop-and-go wars. I suspect this is where I lost a lot of time. My war with Sal went from 1610 AD to 1780 AD (34 turns :sad:). He was a much harder nut to crack than I expected even though he was quite a bit behind in tech. During the war, I also settled the northern island. Hammy got one city there before I could fill it up but it meant fewer cities for me to take later on.

As my war with Sal was coming to an end, I was setting up for a war against Washington and then three things happened. First, Washington peace vassaled to Darius. Second, Darius demanded 500 gold. He had been in WHEOOHRN for about 20 turns and I was worried he was plotting on my so I accepted. This produced a 10-turn peace treaty. Third, Darius starting cranking out the wonders and he was ~30 turns away from a Cultural victory. So I shifted my war efforts toward Darius and on the turn our peace treaty ended, I declared on him in 1800 AD. About 2 turns before the DoW, Washington broke free but I had already "wasted" quite a bit of production to defend my eastern front where Washington was within striking distance. This took away from my planned war front but I didn't want to get attacked from behind. Luckily, Darius did not bribe anyone into the war with me even though he could have (he had a tech lead on both Washington and Hammy). I used mainly tanks a few artillery and machine guns to defend captured cites. The artillery probably wasn't the best idea because they are way too slow and I only used them on a handful of cities because they were always behind the tanks. The war with Darius lasted until 1824 AD (12 turns) and I capped him with 2 cities that would have taken me too long to capture.

While the war with Darius was underway, I made it all the way to his southern borders and declared on Hammy to keep my tanks (and artillery rolling). The war started in 1818 AD and was still going strong until the end of the game. He still had 12 cities when domination was triggered.

On the turn I capped Darius, I DOW'd Washington. Darius still had one city buffering my conquered cities and Washington. Washington moved in and I took out his stack and captured his border city on the next turn. I also started the war front on the southern island. The war with Washington went pretty fast. It lasted from 1824 AD until the end of the game but he was down to 1 city when he vassaled to Hammy.

The war with Hammy was harder than I expected it would be. He had a large army and well defended cities. He also had a big navy that I had to deal with. Progress was a bit slow but I by this time, my Persian cities started to come out of revolt and I finally triggered domination in 1836 AD (9 turns after Smiregal).

Overall, it was a fun game. It has been a LONG time since I fought a modern-era war and I was a bit rusty. I wasn't sure which units to use and it was painful shuttling troops all over the map via transports. I think had I gone for tanks only and skipped artillery, I could have shaved off a couple of turns but likely not enough to beat Smiregal's 1818 domination victory.

I ended the game with 89 cities and 985 pops. My tank efficiency was pretty good. I built 153 and only lost 29. I'm guessing that some of the later-produced ones never saw any action though. Of the 56 artillery that I built, I only lost 15.

I wonder how early Bemep42 is going dominate. He is usually a few centuries ahead of any date I can manage. ;)

Thanks for the fun game, kcd_swede!!
 
Back
Top Bottom