whoward69
DLL Minion
From screen grab 3 (no faith in the top panel) you're playing vanilla not G&K and the mod is setup up for G&K (the IsAllowEmbassyTradingAllowed() method is G&K only)
From screen grab 3 (no faith in the top panel) you're playing vanilla not G&K and the mod is setup up for G&K (the IsAllowEmbassyTradingAllowed() method is G&K only)
Kicker is on the description on the mod list says for vanilla and G&K.
So its still just G&K not vanilla.
Ok I just played with the changed mod.
Couple things...
Still the player can't make a trade with the AI. Any 1st meetings with the player and the AI...I would still press the esc button.
AI's trash talk was not showing up. I guessing on the trash talk as India kept popping on want to tell me on something.
I took pictures...one of them is where the AI makes a trade with me.
Hope that helps.
Couple of methods being used that are only in G&K. I've just diff'ed the two sets of Lua header files so this post may help find other issues
Its gotten better. Still some issues with the scambled words on the bottom.
One glitch at the start of the game. I noticed this from the last update from amend 2.
So i'll post a pic of it along with the lua.
To understand the pic is where the computer put the settler at.
After moving the settler to another spot and back its back to normal.
I've seen impovement on the politics pages. almost equal to infoaddict mod but a difference.
Judging from the log, I'm hoping it's just a few things in one file to work around, though I have to admit that expecting to use a vanilla version by simply deselecting the G&K DLC option was a bit naive
I always have been de-selecting the G&K option.
Found something interesting that i took a pic of.
Look at the top left corner of the screen.