I just wanted to throw out two questions about specialists.
1. Is anyone interested in changing the art and names for some of the specialists? Maybe instead of an engineer it could be changed to craftsman and have an icon of a dwarven blacksmith (keep great engineer as the name for the great specialist as it is fitting). I'm not an art guy, but if someone provides art, I can do the XML changes and put something out.
2. What do people think about changes to the types of assignable specialists available. Like split the engineers into craftsman and blacksmith. Both would get +3 GPP for great engineer, but one does 2 Hammers the other does 1 Hammer and 2 XP (you would get the blacksmith from the forge and the weaponsmith, craftsman from all others). Also possibly different types of priests for the different religions. The other idea I had floating around was to have specialists that don't provide GPP, but maybe come as free specs from buildings.
Just looking form brainstorming from the crowd before I decide if I want to put any effort into additional mod-mods.
1. Is anyone interested in changing the art and names for some of the specialists? Maybe instead of an engineer it could be changed to craftsman and have an icon of a dwarven blacksmith (keep great engineer as the name for the great specialist as it is fitting). I'm not an art guy, but if someone provides art, I can do the XML changes and put something out.
2. What do people think about changes to the types of assignable specialists available. Like split the engineers into craftsman and blacksmith. Both would get +3 GPP for great engineer, but one does 2 Hammers the other does 1 Hammer and 2 XP (you would get the blacksmith from the forge and the weaponsmith, craftsman from all others). Also possibly different types of priests for the different religions. The other idea I had floating around was to have specialists that don't provide GPP, but maybe come as free specs from buildings.
Just looking form brainstorming from the crowd before I decide if I want to put any effort into additional mod-mods.