rattatatouille
Warlord
- Joined
- Jan 26, 2018
- Messages
- 140
Not to toot my own horn, but this is part of my District Overhaul mod. Districts and buildings no longer give GPPs at base, but specialists do. Also, in general, Tier 1 buildings get 1 specialist slot, Tier 2 buildings get 2 (though the Temple gets 3), and Tier 3 buildings get 2 (though Religious Buildings get 1). (I haven't touched UAs and beliefs like Divine Spark, however).
See above. While @criZp has noted it's bugged, it does work, somewhat, and I've seen the AI use specialists to rush Great Prophets, so yeah.
Firaxis may be planning on having Specialists generate GreatPersonPoints again. There's an unused table in the database called District_CitizenGreatPersonPoints (cf. District_CitizenYieldChanges). Maybe this'll come with GS.
I'm pretty sure it works when you add your own values to it.
I've been interested in making a mod for this for a while. So if you guys can think of a good buff to specialist yields + appropriate GPPs, I'd be very happyI'm not sure where I personally think is a good balance so other opinions are great.
See above. While @criZp has noted it's bugged, it does work, somewhat, and I've seen the AI use specialists to rush Great Prophets, so yeah.