im not suggesting we cripple them... but what im saying is Naggaroth is poor... and in game terms this is important... ie because if Naggaroth is comparitively rich we are going to have a million and one DE cities all over the continent which will severly unbalance things... namely when they spawn High Elves will be retreating away from the old world (having fought the War of the Beard and being sorely pressed by humans etc) giving DE room to massively expand is not a good thing at all.... at least for balance...
In game terms i think we should give them plenty of metals... ie Iron, Mithril etc but limited food resources to limit the population they can have because if you give them a nice smattering we are going to have a million and one DE cities
(sorry Solwen i couldnt get it to load atm im running out of time going to dinner)
It is critical that we keep the city count down to limit lag... basically we are gifted beyond measure because alot of the Warhammer world is empty there are 7 cities on Naggaroth total no more no less.... simple that limits DE to 7 cities.... Ghrond, Hag Gharef, Har Ganeth, Naggarond, Karond Kar, Clar Karond, Arheim...
Ulthanuan has fewer major cities... 5 total... Anlec, Tor Achare, Tor Yversse, Tor Elyr, Lothern (on mainland Ulthanuan)
and because these two powers will spend most of the game fighting... and there victory condtions will reflect this.... they should be equal in game terms...
We know Ulthanuan is rich in terms of things... and we know Naggaroth is poor as heck.. it only has forests for the most part (and they are evil forests at that)
The difference in game terms is Naggaroth is huge an any AI given half a chance will expand to living hell inside Naggaroth and overrun Ulthanuan (to avoid stupidities like this and the resultant lag and backlag of units we play smart) we block Dark Elves from colonizing that many city sites.. by making the forests un-setterlarble... but the territory around the city locations in Naggaroth fairly rich... but primarily in fish and metals.. (which the DE have in proffusion and bugger all else)
Im not crippling the Elves but note this if we make them to strong them will overrun everything we have a balancing act to keep in mind... the Old World is massively crowded... and most civs will have very few cities (in a typical Rhyes game France has 4, Spain has 4, Rome has 3 (in Italy), Russia has maybe 10 (no more than that until biology... because of marshes in Siberia) and we have to add to that rather scrapped together odd world Wood Elves, some barbs for the border princes and lets not forget Dwarves on the periphery) and lets not forget Sylvania (because i have not an idea in hell how we can have that work)
Cramping on civs is a must to keep things in balance... civs given massive territory bonuses must be offset by barbarians... terrain contrasnts... enemies vying for territory etc otherwise the whole thing will fall apart.
Basically we are going to need to blow up the old world in size quite a bit... and to compensate... we will make the bits of Naggaroth including the silly amount of islands smaller and probably snip territory of the southlands...
Every bit of terrian not going to ever be settled at all ie the East of Naggaroth... bits of the south lands etc will need to be reduced in size to make up for size constraints in other areas...
But i kindly suggest you both plays Rhyes and check out the balance that Rhye has somehow forced into Europe because i find it to be utterly perfect (barring some outliers)
Sorry about the rant at a rush Gentleman
Adieu Adieu i bid you Adieu