Bringing back an old idea: Rhye flavour civ spawning

i think i agree with Masada on that, all those seperate exp buildings just clutter up the buildlists. :(
Then again, some buildings should just be a requirement for some units, siegeworkshop-artilleryforge for catapult-cannons f.e.


Although this thread has wandered off topic quite some ways...
I think I already stated my hatred of the whole restricted settling concept earlier, but I'll repeat it here again. Limit it to certain map-types and scenarios. Also make certain to add a popup and maybe clear markers to inform the player about those limits.
 
They do, but they also specialize your cities, makin one city where you build your siege weapons and nother where your mounted units and chariots come from, etc. As mentioned in the Kinstrife thread and the pedia, the HE and DE have certain cities where their units come from. So, the idea was to make it so ya can only build 3 military buildins per city. I think that should apply to all civs and, obviously to the DEs and HEs specifically.

Altho, I don't think that Military District I and Garrison should be included in the 3 that you are limited to. The reason for that is cuz Military District I you need for all cities, so ya can build all other military buildins; and Garrison gives +2 exp to all units. So, the military buildins that should be included in that list are Archery Range, Siege Workshop, Riding Academy, a new buildin (that I propose right now and should be buildable with the Monster Taming tech) called Beast Pit or Breedin Pit for +2 exp to your monster units and is a prereq to buildin monsters, and the Hunting Lodge. I am very supportive of specialized cities. In fact, I find myself specializin my cities now, w/o the proposed constraints.

I realize that havin such buildins 'clutters' up the build list, but they are there for the express purpose of specializin your cities. As one of the generic BTS loadin quotes says, "Don't build every the buildings in all your cities. Specialize your cities." I think; that in light of the WH lore (for the DE and HE specifically) and considerin that in real life some cities are economic powerhouses, others government centers, and others military centers; that we should keep as many buildins as possible, cuttin only the totally unneeded buildins, to allow greater opportunity to specialize.


On a side note, I think my proposed Beast Pit or Breeding Pit should give, as I stated above +2 exp to monster units. Also, it should cause +1 unhappiness and possibly +1 unhealthiness. The DEs should have a uniqe buildin called Beastmaster Pits that gives +3 or +4 exp to monster units, cuz they do capture a lot of monsters in the Black Forest and Karond Kar is the special dwellin place of the famed Beastmasters. (See pedia entry for Manticore to confirm this.) Also, it should act a secondary slave pit with some special feature that makes slaves, inside cities with Beastmaster Pits, 25% more productive. (As you will also see in the pedia for Manticore, the Beastmasters are also in charge of slaves since the DEs consider Humans, Orcs, and the like as no more than beasts themselves.) This will encourage players to use slaves more often, instead of workers.
 
Fool, why are you digging up all the ancient posts? these matters have already been settled and thats where we came up with districs. if you have any ideas regarding buildings pop them in a districts/buildings thread please. it helps to keep track of ideas.
 
If yer referring to me, I'm sorry.
I've been away for the fleshing out of the districts issue.

If yer referring to RLaFool, then yeah stop spamming so much. :p
 
Sorry, I jus was puttin my two cents in here. But from now on, I'll post buildin issues in the district thread.
 
yeah, posting on topic is an art. remember the proverb "less is more". :)

Say Ploep, do you have a thread about these main-mod new building ideas?
Is it in the tranquil team-forum?

(Or did you mean: "I'm not interested in the current D.S., so lets discuss the buildings that fall outside this system, perfect this concept and I may use it."? )

I need some sleep. :zzz:
 
yeah, posting on topic is an art. remember the proverb "less is more". :)

Say Ploep, do you have a thread about these main-mod new building ideas?
Is it in the tranquil team-forum?

(Or did you mean: "I'm not interested in the current D.S., so lets discuss the buildings that fall outside this system, perfect this concept and I may use it."? )

I need some sleep. :zzz:
Well don't know how long you've not looked in the teamforum but doesn't seem so tranquil to me:confused:
 
quite a while actually, but I meant relatively peacefull.

(Also the part about needing sleep was meant literal and not as a sarcastic remark)

I'm off to the team forum then to see the show.
 
It seems totally in line with what ive read about the Dark Elves (although admitadly elves of any kind are my least favorite Warhammer race), and i even thought that since pretty much everything ive read says the dark elves are outnumbered by thier slaves by several orders of magnitude, i came up with a few ideas for the secnario.

This is obviosly after you finished with the magic system, which is more important than this by far. If you could point me towards some tutorials on how to do some of this stuff, i would be happy to give it a shot...but dont expect any miracles, there are prmimates who are probably better programmers than i am.

1) to depict thier small numbers, low population growth, and reliance on slaves, make ALL DE military units National Units (I.E. you can only have a certain low number of them. maybe 5 or 6 for basic military units, 2 or 3 for more advanced units)

2) make ALL DE units capable of capturing slaves, and have a special Dark Elf building (gladiator pit) where you can turn captured slaves into a vairety of weak non-National military units (you can have as many slaves warriors as you want) to help with this, put 3 or 4 barbarian cities west of naggaroth.

3) The high elves start with more developed cities, a few powerful magic users, and maybe some periodic events to represent shipments from thier two remaining colonies. The High elves wont suffer from the restrictions of the DEs, and will therefore be easier to play

BUT

4) this makes for a unique scenario, as you can either go high elf and play a traditional game, building up a strong military and navy, with advanced technologies, OR you can go dark elf: immediatly head west, camp outside the barbarian cities and send a train of captured slaves back you your gladiator pits. Put all you research into naval tech, and come turn 50, show up on the shores of the high elf kingdom with hordes of slave gladiators and a few choice beasties captured from the forrests of naggaroth.

sweet.

I see this is an older post but I have to agree with you Slaanesh! I was thinking the other day while playing DE how I loved the fact there were soooooooo many barbarian units for me to slay....I had about 3 or so hardcore vet units in each city from all the practice they got. One on one the slaves stand no chance against the DE. DE wouldn't be the only race that uses slave warriors either (the old slaan had lobotomized human slaves) and so did the cathayans. Having slaves build a wonder (instead of human cage) would be cool.
I like the idea of having small groups of elite units (elite either by design or through xp) Perhaps make the DE quality over quantity (with the exception of slave gladiators) and make the HE a happy compromise between Q and Q. The HE definitely have a larger population as the DE were formed from essentially one province, Nagarythe or something like that if I remember correctly.
ANd yeah, I had lotsa slaves too! Would also be an incentive for the DE to raid just to enslave enemy units, something that they do in the flavor text for warhammer battle (they even ally with Settra in a series of slaving raids).
 
(the old slaan had lobotomized human slaves) and so did the cathayans.

interesting, but i dont think its true in the least.

Having slaves build a wonder (instead of human cage) would be cool.

thats the sacrifice for hammers option with slaves.

(they even ally with Settra in a series of slaving raids).

i dont ever remember them allying with settra, maybe one of the previous living nehekharan pharaohs, but never settra. there is talk that Nagash learnt his magic from darkelf sorceresses.
 
interesting, but i dont think its true in the least.
Sure did.

thats the sacrifice for hammers option with slaves.
I meant the gladiator arena idea :P


i dont ever remember them allying with settra, maybe one of the previous living nehekharan pharaohs, but never settra. there is talk that Nagash learnt his magic from darkelf sorceresses.

Sure did. Settra was named specifically in one of the DE army books. Something about the slaves never being seen again, must of liked their new homes and decided to stay :scan:

BTW regarding Settra, my reading says he wanted to continue living when his natural death was approaching and that he was hoodwinked by his advisors. not that he wants to return to the land of the living (except as a warmongering undead overlord wishing to wreak vengeance on the world that is) But hey, this ain't my baby.
 
The Slann/Old Slann or Old Ones would never have used lobotimized Humans... the Old Ones treated humans as their youngest and most promising children... they shaped them and raised them it would have gone against the grain for them to have used lobotimized humans..

They created the Skinks, Saurus and Slann as servants and didnt see fit to lobotimize them...


Nagash did learn his power from Dark Elves they vistited the city and introduced him to the dark arts right before he killed them :)
 
(the old slaan had lobotomized human slaves) and so did the cathayans.

interesting, but i dont think its true in the least.
Sure did.

im sorry, but thats a load of bollocks. its complete and utter rubbish. i laughed so hard when i first read that i think i ruptured my spleen, and im kinda worried you actually think thats the case. absolutely no way would the Old Ones even CONSIDER using lobotomised humans.

Sure did. Settra was named specifically in one of the DE army books. Something about the slaves never being seen again, must of liked their new homes and decided to stay

BTW regarding Settra, my reading says he wanted to continue living when his natural death was approaching and that he was hoodwinked by his advisors. not that he wants to return to the land of the living (except as a warmongering undead overlord wishing to wreak vengeance on the world that is) But hey, this ain't my baby.

i have both the DE and Khemri (and all the other) army books and there is no mention of settra buying slaves from DE. the only reference of DE in the khemri book is where nagash killed the DE sorcerers for their magic. and there are no references of khemri in the DE one. ive read them both cover to cover.

please, im begging you guys, dont post rubbish like lobotomised humans in Warhammer.
 
The guy posted as a slave in the slann armylists (old armies book) sure looks like a mentally challenged one. ;)
 
How much do these army books cost? And where could I get em cheap?

Cuz I do have a site that shows the miniatures, but it seems it ain't as descriptive as the army books from wat I gather.
 
The guy posted as a slave in the slann armylists (old armies book) sure looks like a mentally challenged one.

Really? which edition may i ask? can you supply me with a pic of this labotomized human slave? uh... then i appologise for my last post if this is the case, it was un-necessarily sarcastic.

however, even if this is the case, we wont be using stuff from much older editions if the new ones are better, but if the new ones are lacking in certain areas then older ones will probably be our fall back plan.

Rocklikeafool, you can get the army books from any Games Workshop store, and possibly some other hobby shops for about 60 australian dollars. no clue what this is in US dollars or pounds though.

the best webiset you can use is the official gamesworkshop website, which has all the miniatures, PLUS small snippets of backstory on them, as well as summarised histories of each race.
 
Rocklikeafool, you can get the army books from any Games Workshop store, and possibly some other hobby shops for about 60 australian dollars. no clue what this is in US dollars or pounds though.

the best webiset you can use is the official gamesworkshop website, which has all the miniatures, PLUS small snippets of backstory on them, as well as summarised histories of each race.

Ok, cool. I'll look into how much it costs. Btw, 60 Australian dollars equals 55.98 American dollars. I used a currency converter. :) Problem is gettin $60. :(
 
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