7th Turnset (Years 500 BC - 1 AD, Turns 300-350)
Apparently Alex doesn't want courthouses that much. Shame, a second war would have been nice.
Why won't Gilgamesh declare on Alex? (I'd rather the other way around, but Gilg wants a bunch of techs from me). He "Just doesn't like me enough." Maybe a gift will change that?
Nope. Doesn't even register. And I'm not gifting him an expensive tech just to test it.
Also, apparently I founded Confucism. Good sign, means I'm teching well relative to the other continents, but I don't really care. Maybe late game I'll spread it? Probably not.
Turn 305 I found W Gold (Weak). That's the name. I picked that dot first because it's centralized, and the gold is a big deal for commerce right now. Later on, it will get dominated by the neighboring cities, only getting the gold and 1-2 grassland. I call it (Weak) to remind me not to build much here. It skips the granary and goes straight for library.
(Another tip for players looking to improve: Have the missionary and workers waiting for the settler, not the other way around. Fixing that alone moved me up 1/2 a level).
A few turns later, Alex can't be bribed for war anymore. Why not?
Gulp.
Finally I get to try the whip overflow to failure gold. It works really well. How have I lived a happy life not doing this?
In preparation for Alex, I chop 1 forest for archers, then build axes in both Horse and my capital.
Whip --> fail gold #2. Here, I want to grow the city, so I only whip 1 pop.
A few turns later, I found W Fish (GP), a great people city. Not the best city in the NW area, but hopefully it will discourage Alex from using a Galley to settle past it.
I swap to Caste System to run an artist for 6 turns, pop the borders to get fish and iron, then swap back to slavery. It's things like that that make me pick Spiritual.
Also, Horse makes a workboat so W Fish can focus on buildings. (I should have done that before the settler and had it waiting, since the workboat took 16 turns to get there).
Alex spends 200 EPs knocking the banana Hamlet down to a Cottage. Good for him. Cuz it's not like I was going to rip that out as soon as I got Calendar.
A note on city improvements: Now that I'm getting Civil Service, I stop making cottages except for at the Commerce city. Just resources, mines and roads. Soon, all this land to the West will be farms. Until then, it can stay undeveloped.
After worrying about Alex attacking me for 10 turns, I ask if he can spare 100G. "Sure, always happy to help," and he drops out of "Preparing for war" status. And I do a happy dance.
While we're at it, let's hit Gilgamesh up for 100G too. The turn after, he'll finally trade Calendar. (He was 4 turns from Currency, which means "almost there" on marathon, which is why the trade looks so uneven).
The Mausoleum (+50% Golden Age length) is still available. If it's still available when I settle the 3rd city in the NW and get Marble, I'll rush it.
(By the way, you can see the Mausoleum of Mausolus at the British Museum. It's called the "Mausoleum at Halicarnassus." They have the Parthenon there, too. It's really cool to see the real-life wonders that inspired the game).
I start farming my capital. Once Civil Service pops and I relocate the palace to Commerce, I'll farm the cottages too.
The peace from Alex's gift is over, he's back to "preparing for war" mode (the fist on the scoreboard), and there's a stack on my border. I ask for another 100G, no dice. Time to prepare.
Horse and my capital build more units. The 3 commerce cities each put 1 turn into walls, in case I need to whip later. (Alex doesn't have siege).
After sweating and planning defense for 4, Alex declares on Gilgamesh, with no bribe involved. Awesome!
Gilg: "Please stop trading with Alex." Me: "No." Gilg:
With peace for a while, it's time to expand. I want that marble in the Northern half of the NW peninsula.
(I should have swapped the farm to the hill, trading 1C for 1P. Man, reviewing all your moves makes you realize how bad you are).
Alex's first tech in about 100 turns, and one Gilgamesh doesn't have. Sure, I'll trade.
(Another tip I wish I knew 6 months ago: To find out how much gold either side needs to offer to make a deal happen, put the techs into the trade then hit "What would make this work." It adds gold or other techs to whichever side the AI thinks is light).
Gilgamesh's creative culture is pushing my borders in Horse. Time for another swap to Caste System, run 2 artists and get the 2nd border pop. Problem solved in about 10 turns, and I continue loving Spiritual.
W Gold finishes the library and starts on wealth. When I struggled on Monarch and Emperor, I'd hardly ever build wealth. Just kept building infrastructure. Took me a while to realize that it doesn't pay off in cities like this, since they'll never have enough base commerce or maintenance for the multipliers to mean much.
The commerce cities complete their libraries (Commerce working a hills mine, Com-E and Com-W got whipped earlier, more for the culture than the research bump), and I turn research on. Civil Service in 21.
I finally develop the spices in Copper (forgot about them for a few turns), and turn off scientists to let the city grow. 1 more pop, then back to workers.
(Why not run 1 scientist instead of the forest? Well, the max I can get is +4 food. So running 1 scientist means it grows 1/2 as fast. I can run 1 scientist for 26 turns, or 0 scientists for 13 turns then return to 2 scientists, which gets me the same total scientist-turns, plus an earlier Courthouse).
Alex has a stack going toward Gilgamesh's lightly-defended city. Hopefully he takes it, and my borders can spread out.
The game at turn 350:
The West is developing. Commerce is commerce-ing, with its assistants helping cottages develop nicely. W Fish went Granary-Courthouse. (It can run plenty of scientists with Caste, so it doesn't need a library yet). And I have a settler on the way for a 3rd city in the NW.
Horse is building fail gold until size 8 or 9, then more workers. My capital is building settlers and missionaries. And I still have plenty of chops at either to rush the Mausoleum if I get the chance. No need to pre-chop, since it's too big to 1-turn chop rush anyway.
Alex hasn't teched much. I think he over-expanded and now he's stalled. Gilgamesh has gotten Construction and is working on Machinery. I'm guessing Engineering is next?
Next turnset: Finish filling in the NW, and prepare to conquer Gilgamesh myself.