Bug report: Goblins raided 2 food from my city

dnewhous

Chieftain
Joined
Oct 27, 2006
Messages
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I'm referring to the random event. I can plainly see the tile that lost it's food output, but I'm not harvesting it. In effect, the goblins stole 2 food from my city altogether. It happened after my city had already grown quite a bit so I didn't notice at first.

Now I remember the random event is goblins dumping waste on a tile.

Is there any way to completely remove the effects of this random event from a saved game?

How do I mod to remove the possibility of this random event?

If it weren't for a sheep pasture, I'd have starvation.

I found the pertinent sections of the XML, EVENT_WAST1 and EVENT_WASTE2 or some such. When I nuked out the content form the xml files my saved game caused FFH2 to crash.

I'd still like to give that save game a crack. If someone can tell me how to remove the effect from the save game, I'll need the latest release versions of CIV4EventInfos.xml and CIV4EventTriggersInfos.xml. I just edited the files and I don't have backups and there's no way I'm re-installing FFH2.

While I am at this, are there any other tips for bugfixes before I get really involved with a game?

This reminds me of the site Baldurdash that had 3rd party bugfixes for Baldur's Gate and Baldur's Gate II. BG2, in particular, was unplayable without the bugfixes. In fact, Bioware used the Baldurdash version of the Jaheira romance in the Throne of Bhaal expansion. It's interesting because the Baldurdash developer said that particular sidequest was so defective he had no idea what Bioware had originally intended.
 
Bug report: Goblins raided 2 food from my city
The thread for FfH2 bug reports can be found here: FfH2 Bug Thread

I'm referring to the random event. I can plainly see the tile that lost it's food output, but I'm not harvesting it. In effect, the goblins stole 2 food from my city altogether.
Please post a copy of your saved game. Also, are you using v0.41o?

Now I remember the random event is goblins dumping waste on a tile.

Is there any way to completely remove the effects of this random event from a saved game?
I don't believe so, see below. Also, note that disabling the event won't return those tiles to their former yields nor will it undo the damage to your city. It might be possible to write some sort of script that you can trigger in worldbuilder to increase the tile yields, but it might be simpler to just start a new game. (Also, I'm not sure whether such a script would fix your city, since the damage you describe shouldn't be happening.)

I found the pertinent sections of the XML, EVENT_WAST1 and EVENT_WASTE2 or some such. When I nuked out the content form the xml files my saved game caused FFH2 to crash.
Certain changes to game files will prevent saved games from working. If you made only those changes necessary to disable the troublesome event, and your saved game crashes, then you'll have to abandon your saved game and start a new game in order for your changes to take effect. Of course if you've made changes incorrectly then that can also cause the game to crash. If you try to start a new game and it crashes then you've made a mistake somewhere.

I'll need the latest release versions of CIV4EventInfos.xml and CIV4EventTriggersInfos.xml. I just edited the files and I don't have backups and there's no way I'm re-installing FFH2.
It's never a good idea to mod game files without backups, but since you did the easy fix is to reinstall to get the files you need. It's a little unrealistic to expect someone to post files for you when they are effectively already posted in the form of the game installer/patcher(s).

-------------

While I am at this, are there any other tips for bugfixes before I get really involved with a game?
There is a major problem currently in that Doviello Sons of Asena explode on death like Pyre Zombies should, and Pyre Zombies don't. The fix for that requires modding, and can be seen in this post by Tholal in the FfH2 Bug Thread.
 
Are you saying that the event caused the plot to produce -2 food instead of -1 food? Is it possible that you got the same event twice in the same plot? Whether you're working the tile is irrelevant to the outcome of the event, incidentally.

The event can be annoying, yes, but removing it completely strikes me as an overreaction. Losing 1 (or even 2) food on a single tile shouldn't be decisive to the outcome of a game. One of Kael's criteria for random common events was that they should not have a very strategic effect, and this one, despite being somewhat annoying, seems to fit that criterion.
 
It was just a double-fired event. It happens with events a lot. I think there's a bug that when an event is fired it immediately gets a chance to fire the next random amount of turns again, or something like that. Muris clan event is the worse event I've ever seen. A permanent damage to a random tile may be quite disastrous. I personally usually put another food resource in WB when it hits my capital because I am too lazy to mod it out :).
 
What I meant by "-2 food" is that the tile is producing 2 less food than it otherwise would, which seems to be what's happening in your case ("0 food instead of 2").

You mentioned in the bug thread that you no longer have a saved game, so unfortunately nobody can check to see what the explanation might be. Best thing at this point would be to see if it happens again and, if it does, upload a saved game or screenshot or both.

Good luck.
 
I have provided sufficient information for the developers to find the problem if they are serious about fixing the game. I'm not going to put any more time into something that forces me to continually restart because I keep finding another defect until I have assurances that the problems(s) have been found and corrected. It was when a simple mod broke some unrelated functionality that I just plain gave up.
 
It is VERY hard to fix bugs with descriptions and without a save file. I doubt there will be a lot morebug fixes, though.

Best wishes,

Breunor
 
By the time I can sit down and spend time fixing bug myself, I suppose we will have Fall from Heaven III for Civilization V.
 
I have provided sufficient information for the developers to find the problem if they are serious about fixing the game.

Says the guy who has probably never programmed a day in his life.

I'm not going to put any more time into something that forces me to continually restart because I keep finding another defect until I have assurances that the problems(s) have been found and corrected.

Don't let the door hit you in the ass on the way out.
 
Says the guy who has probably never programmed a day in his life.
You know you are talking to someone who is dishonest when they assume you are stupid as a way of arguing.

Let's see how you would do writing software in an industry where you are forced to meticulously document every shortcoming so that the customer doesn't kick your ass when they come to do an audit.
 
I have provided sufficient information for the developers to find the problem if they are serious about fixing the game. I'm not going to put any more time into something that forces me to continually restart because I keep finding another defect until I have assurances that the problems(s) have been found and corrected. It was when a simple mod broke some unrelated functionality that I just plain gave up.
Official development of FfH2 has all but ended. Any bug fixes from this point forward will come from the community, or an incredible display of altruism by Kael (who is working on another project). Although you have sufficiently described the bug, you have not provided sufficient information to reliably replicate the bug. Without knowing how to reliably replicate a problem, and without a sample of it, finding the source could potentially require a reexamination of every line of code. That's unlikely to happen for an end-of-life game's end-of-life mod which is free to play. Currently you are the only reported case of this particular bug. If you're not willing to put any more time into finding a solution, don't expect anyone else to make a larger investment.
 
You know you are talking to someone who is dishonest when they assume you are stupid as a way of arguing.

I didn't assume, you provided ample evidence of your stupidity:

I just edited the files and I don't have backups and there's no way I'm re-installing FFH2.


Let's see how you would do writing software in an industry where you are forced to meticulously document every shortcoming so that the customer doesn't kick your ass when they come to do an audit.

I work in the healthcare industry and get audited by the state government, the federal government, accreditation boards, and internal company groups. Again, don't let the door hit you in the ass on the way out. No one here gives a crap about your 'bug' when you're such a prick about it.
 
Ok gang, let's stay civil.

dnewhous, please recognize that FfH has LOT's of outstanding bugs. I have threads showing long lists of them. Since the game has been patched many times, it is hard to say how many bugs remain.

I can assure that that FfH II is NOT bug free, it isn't evenclose; indeed, I doubt even Civ 3.19 is bug free. Kael tried to fix some of the most important bugs in patch o before moving on to another project. I suspect that the bug you reported is a doubling event bug, but as everyone has said, we aren't sure.

In general, bugs that are replicatable are far easier to fix. In addition, more serious bugs get the most attention, with game crashes and infinite loops usually being considered serious. I will put your reported bug on the next list I do, but ther isn't much else anyone can do now.

Specifically, if you want to play a computer game that is bug free, FfH II isn't for you and as I said, I doubt too many computer games will fit your criterion; and free downloadable mods are far more likely to have lingering bugs. As Emptiness said, if you want to help find/fix bugs, from now on, keep a save and post it before and after and it is easier to see what is happening.

Best wishes,

Breunor
 
PS, My Bush Pigs Name is Borris.
I swear I thought this was a prank, and still do. Best laugh all day! Thanks.
 
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