This message is directed primarily to Brad Oliver, from whom I would very much appreciate a response.
I am currently running CIV III version 1.17g under Mac OS 9.2.1, and find that there are still serious (and obvious) flaws involving sound effects and other matters as listed below (this list is probably by no means exhaustive):
1. Most of the sound effects associated with combat do not play. In particular I have noted this for combat involving riflemen, infantry, artillery, tanks, mechanized infantry, naval units from galleys to battleships, etc etc.
2. Sound effects associated with movement do not play, such as the running sound of archers,
infantry, riflemen etc etc.
3. The sound effects associated with the workers do not play, such as clearing forests and jungles, irrigating, building roads and mines etc.
4. The volume of the music regularly and suddenly increases dramatically, which means that the volume has to be reset regularly while playing.
5. While patch 1.17f fixed the bug which prevented cruise missiles from attacking units with 1 hit point remaining, the same bug still exists for air units such as jet fighters, stealth fighters, bombers and stealth bombers.
6. Wheeled units such as cannons, artillery and tanks can move in mountains without roads.
7. Artillery, Destroyers, Frigates, Iron Clads, Bombers, Stealth Bombers, Stealth Fighters, Jet Fighters (and possibly other units) effectively have an infinite bombardment range. These units can bombard any square on the map as follows. Activate the unit in question, and select a target in its legitimate bombardment range (as indicated by the bomb or cross hairs icon). Then, without moving the mouse, use the arrow keys to move the map so that the bomb/cross hairs icon is over the intended target anywhere on the map. Finally, without moving the mouse, click the mouse button and the bombardment commences. A similar bug applies to performing recon missions.
While the game concept is very good, it is simply not good enough that a product which is obviously not finished has been shipped as completed. While following patches may solve all the problems, I for one would like to have the finished working product on CD (including the editors) as I expected to when I bought it. There must also be many people without internet access who have no way of getting these patches. Overall it is a most disappointing state of affairs.
Finally,
Will the problems listed above be fixed in a soon to be released patch, specifically for MAC OS 9. ?
Will people who have already purchased the product (in good faith) be able to get replacement CDs for the finished working product (including the editors).?
I am currently running CIV III version 1.17g under Mac OS 9.2.1, and find that there are still serious (and obvious) flaws involving sound effects and other matters as listed below (this list is probably by no means exhaustive):
1. Most of the sound effects associated with combat do not play. In particular I have noted this for combat involving riflemen, infantry, artillery, tanks, mechanized infantry, naval units from galleys to battleships, etc etc.
2. Sound effects associated with movement do not play, such as the running sound of archers,
infantry, riflemen etc etc.
3. The sound effects associated with the workers do not play, such as clearing forests and jungles, irrigating, building roads and mines etc.
4. The volume of the music regularly and suddenly increases dramatically, which means that the volume has to be reset regularly while playing.
5. While patch 1.17f fixed the bug which prevented cruise missiles from attacking units with 1 hit point remaining, the same bug still exists for air units such as jet fighters, stealth fighters, bombers and stealth bombers.
6. Wheeled units such as cannons, artillery and tanks can move in mountains without roads.
7. Artillery, Destroyers, Frigates, Iron Clads, Bombers, Stealth Bombers, Stealth Fighters, Jet Fighters (and possibly other units) effectively have an infinite bombardment range. These units can bombard any square on the map as follows. Activate the unit in question, and select a target in its legitimate bombardment range (as indicated by the bomb or cross hairs icon). Then, without moving the mouse, use the arrow keys to move the map so that the bomb/cross hairs icon is over the intended target anywhere on the map. Finally, without moving the mouse, click the mouse button and the bombardment commences. A similar bug applies to performing recon missions.
While the game concept is very good, it is simply not good enough that a product which is obviously not finished has been shipped as completed. While following patches may solve all the problems, I for one would like to have the finished working product on CD (including the editors) as I expected to when I bought it. There must also be many people without internet access who have no way of getting these patches. Overall it is a most disappointing state of affairs.
Finally,
Will the problems listed above be fixed in a soon to be released patch, specifically for MAC OS 9. ?
Will people who have already purchased the product (in good faith) be able to get replacement CDs for the finished working product (including the editors).?