Build ques for province of Phobos, 5.2

Mr Spice

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The Holy Duck Pond

This city is currently carrying out the build ques that were decided upon last time. This means bulding a sewer city as soon as we get sanitation. Meanwhile trade routes have highest priority and city walls are to be bult thereafter. I would like to add an engineer here as well.

Potpolia

Currently a freight producer for wonder building. This city is beginning to experience happiness problems, which there are three possible solutions for. One way is to build a colloseum. Another is to keep turning citizens into entertainers (currently Potpolia has one of them). The third solution is to build a bank and trade caravans to increase luxury efficiency. I would suggest the last alternative, since it would also benefit our economy and science and we will have to increase out general luxury rate soon anyway. Potpoila is also a good place for a factory. I would like one to be rushed here when we feel we can afford it, but factory rushing in Fort Pornstar, Olympia and at least one of Joespaniel and Unknown City is IMO more important.

To sum things up, I suggest bulding bank and freights for trade as soon as the immidiate need for wonder rushing is gone.

Athenae

Athenae is much in the same situation as Potpolia - building freights for wondes and experienceing happiness problems. But here the happiness problem is worse and requires immidiate attention. Currently this city has two entertainers and will grow in 8 turns. Kev was wise to start a bank here and I suggest we stick to it. After the bank has been built, I think we should build freights for trade routes here.

Fort Pornstar

Currently bulding freights for wonders and still has library and trade routes in the que. However, this is an excellent city for a factory and I suggest rushing one hee should get highest priority. Maybe we should also consider building a war ship here, to protect our west coast from Zulu invasions. What is the military advisor´s opinion on this?

Kevholm

Here i suggest a marketplace to be bult after the harbour. Then freights, we need more trade routes. If the mongols should happen to declare war on us, this city probably needs a coastal fortress and maybe an offensive naval unit as well.

Becka-Becka

Same as Kevholm.

Pellaken Bay

This city has the potionetial of becoming one of our main production cities but will grow slosly after the engineer is finnished. To speed up the growth I suggest a granary, then the usual marketplace.
 
Thoughts?
 
Everything sounds great, but a few things to consider:

1. I usually do not like to produce engineers out of my SSC. While the difference is slight, it can affect the speed of growth and it's maximum size. While in other cities that's not a big deal, an extra scientist here could be a decent addition to science.

2. I think that we agreed last time to squeeze a transport ship out of Fort Pornstar. Again, we only have 3 out there, and they could be in dagerous waters at times. I'm thinking to rush a transport here should we have the $$ - it'll be pretty inexpensive.

3. Not a big fan of granaries - your suggestion for Pellaken Bay. Happy to do it if others agree, but not too long from now I can see us trying to grow some cities with celebrations. With a harbor and decent land development, it should grow just fine. We could also consider "homing" the engineer at a city with plenty of food surplus. I'd rather see the shields go for freight, an aqueduct, or some other improvement.
 
Don't say things like that about Pellaken Bay! Goodbye_mr_bond will get all excited. I don't think we need granaries anywhere really - we can capture the Pyramids soon and then we'll have all we need, but if we want quick growth don't forget we're planning a WLTP day boost in the near future.
I also agree not to build an engineer from THDP. When it is a single turn from growing and at max population (ie, 12 and without sewer system) then we could pop out an engineer but otherwise I don't think we should. We need all the beakers we can get from there and don't want to cut the potential. Losing even a couple of arrows could mean about 50 beakers each turn with all the improvements.
 
Engineers should be built from our less important cities really...The granary could be a nice idea though because we will not capture pyramids for awhile yet and depends who we attack first as well...
 
Originally posted by Kev

2. I think that we agreed last time to squeeze a transport ship out of Fort Pornstar.

I was under the impression that the transport had already been built. Where did I get that from? Maybe I am hallucinating... *shrudder* :)

Point taken about Pellaken Bay, some freights might be a better idea. About the engineer, I would like to attach an engineer to every city that can afford to maintain one. With some irrigations Pellaken Bay is definitely such a city. But perhaps we could re-home it to for example THDP and thus avoiding loosing research, followed by a second one being built in Pellaken Bay.
 
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