Howard Mahler
Since Civ 1
- Joined
- Dec 7, 2003
- Messages
- 619
I consider building wealth to be one of the nicer features of HR.
It gets rid of the BTS "strategy" of building a wonder for the "fail gold."
It is silly that one would have to do this in BTS.
Building wealth makes sure that you always have something useful to build.
I think it is a bad idea to make building wealth only available much later in the game when Finance is researched.
As usual ones opinion depends on playing style, difficulty level, map type, etc.
I build wealth in several different situations:
1. As a stopgap for a turn or two when a new technology will allow me to start building an important building or wonder.
2. To keep my research moving forward when my economy is not doing well.
This may be for about 10 to 30 turns (marathon speed) and could be in more than one city. (This can be particularly important if one has an isolated start.)
3. When I have nothing useful to build right now in the particular city (and I do not want to build a military unit.)
In no case, did I find building wealth an unbalancing strategy.
It is just one possibility among many, which can be a useful choice in some situations.
Building wealth for a long time means you are not using those hammers to build military units, buildings, wonders, etc. There is clearly a trade-off.
I could see making building wealth a little weaker than currently early on, maybe 3 hammers for 2 money rather than 1 for 1; then it could go to 1 for 1 with Finance.
On balance, I would just leave building wealth alone.
Other opinions would be useful.
It gets rid of the BTS "strategy" of building a wonder for the "fail gold."
It is silly that one would have to do this in BTS.
Building wealth makes sure that you always have something useful to build.
I think it is a bad idea to make building wealth only available much later in the game when Finance is researched.
As usual ones opinion depends on playing style, difficulty level, map type, etc.
I build wealth in several different situations:
1. As a stopgap for a turn or two when a new technology will allow me to start building an important building or wonder.
2. To keep my research moving forward when my economy is not doing well.
This may be for about 10 to 30 turns (marathon speed) and could be in more than one city. (This can be particularly important if one has an isolated start.)
3. When I have nothing useful to build right now in the particular city (and I do not want to build a military unit.)
In no case, did I find building wealth an unbalancing strategy.
It is just one possibility among many, which can be a useful choice in some situations.
Building wealth for a long time means you are not using those hammers to build military units, buildings, wonders, etc. There is clearly a trade-off.
I could see making building wealth a little weaker than currently early on, maybe 3 hammers for 2 money rather than 1 for 1; then it could go to 1 for 1 with Finance.
On balance, I would just leave building wealth alone.
Other opinions would be useful.