C3C PBEM – Simplistic WWII Europe

Luthor_Saxburg

Vassal of Civilization
Joined
Jan 19, 2005
Messages
4,455
*** GAME ROLLING ***


GAME
A WWII simple scenario simulating the European front starting in September 1939 with the Axis Powers starting with a powerfull army but at war all the European Allies. Soviet Union is neutral to all except to Poland.

There are some historical inaccuraccies (Axis starting with a big army, Axis at war with Norway in 1939, etc) but the focus was to have a simple file ready to simulate WWII, with all the advantages and disadvantages attached to it.

The scenario was made by Yoda Power (called something like 'WWII Simple') and uses the basic Conquest icons&text so no extra Art of Text files are needed. I've made some small changes but it's basically the same file.


PLAYERS
1 - Axis Powers: Drendor
2 - Great Britain - Redman
3 - French&Minor Allies - Spartaca
4 - Soviet Union - Luthor
8 - Poland - Spartaca II
5 - Neutrals - AI (pro-allies)
6 - Iberic Countries - AI (pro-Axis)
7 - Turkey - AI


GAME FEATURES
- Axis at forced war with the Allies. Soviet Union neutral to Axis and Allies.
- Poland at forced war with Axis and Soviet Union.
- Some techs were made extremly expensive (e.g. Radio) to delay tech advances.
- The time to build RailRoads, Airfield and Radar has been dramatically increased.
- Desert has defense of 0%.
- Only Axis, Allies and Soviet Union can build submarines.
- Only Axis, Allies and Soviet Union can build Nuclear Missiles.
- Radio, Computer & Rocketry techs are not tradeable.

UNIT CHANGES
- Settler: Cost 240 shields and 4 population.
- Bomber: No Lethal Bombardement.
- Bomber F: Bomber with Fighter escort (Range of Fighter, Bombing value of Bombers).
- Bomber T: Tactical Bomber (shorter Range, Lethal Sea Bombardment).
- Fighter: Has lethal sea bombardement.
- No plane has Lethal land bombardement... I hope...
- Cannon: Lower fire power than Artillery but higher range.
- Submarine: Does not detect invisible units.
- Rifleman: Does not upgrade to infantry, it's just a cheaper&weaker inf unit.
- Army: Can only hold 2 units but have other advantages (Radar, Detect Invisible, Blitz).
- I hope I haven't forgotten anything.


GAME RULES
- No battles on the first turn (turn0) except in the Polish area. Moving into enemy territory is allowed.
- No CONTACT with AI on the first turn (turn0).
- Humans can only make one tech sell per turn to AI civs (one total, not one per civ).
- Humans can only make one tech purchase per turn from AI civs (one total, not one per civ).
- Cities without units can be freely traded, but only without units inside.
- No more than 4 planes per airfield.
- Airfields can be created, but no airfield can be created if there is one airfield less than 4 tiles from that point.
- No Razing allowed except if there is a city nearby (only 1 tile of free space).
- Government change not allowed for the first 26 turns. After is to be analysed.


.
 
In general I don't like razing. But remember there are settlers in this game. The only time I'd consider razing would be if I conquered some newly built cities that are too close together (let's say only 1 tile free space).

Maybe we can have a rule like:
'no razing any of the initial cities' or
'no razing except if the city only has 1 free tile from any other city'

The Autorazing of size-1-cities is surely OK because there is no way to switch off.
 
Sorry Rick, Spartaca was first. As I'll be playing with Russia he can't play with Russia... so the only human civ left for Spartaca is France&Minor Allies (I joined them together to fit the 8 players-rule).

But if someone wants a fast game, there is always Poland... :rolleyes:



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Here is the biq file.

http://www.civfanatics.net/uploads12/WWII_-_Simple_(Yoda).ace

I've taken Yoda Power's file and changed it a bit, making the Allies stronger. I fear it might still unbalanced towards the Axis but we'll see. Take a look at it and tell me what you think.

Germany starts with a big army, but is at war with all the Allies and should be slower in research than GB (who is stronger to simulate the Americans in the War).

This shouldn't be a long game. Each turn is one week so it's likely events will occur much faster than history did.

Redman or Spartaca, why don't one of you take Poland? I don't expect Poland to last long so it only would be for a short while.

What about government changes? Should it be allowed or not?
 
I checked the biq yesterday briefly.

I think that destroyers are too strong with an attack factor of 12 and defence of 8.

Battleships have defence 12 which means that a destroyer would have a 50/50 chance of sinking a battleship.

Defence 8 is also too high considering that the subs only have an attack factor of 6.

Not that I think that there will any chessmoves out in the atlantic since there are no allied cities on the U.S east coast to harass sea traffic from.

I will probably disband the (crappy) german subs out in the atlantic to save gpt.

Regarding land: I have no idea regarding balance of land forces. France and Spain seems to have quite alot of cities (to conquer hopefully:p )
Settlers cost 4 pop and 360 shields so you wont build alot of new cities.

Thoughts?
 
I have to check the biq. I hopefully will have time tonight.

But I also think there should be more difference between battleships and destroyers. The defence of battleships should be higher. Maybe attack of subs also..

Redman
 
I'll take a closer look but in general I agree with your warship comments.

I must admit I did not change anything in naval warfare, except removing submarines from AI countries.

The German have such a beginning Army that it will be difficult for any to stop Germany if Germany so chooses... off course the challenge for the Axis side will be that it doesn't have that much power that it can go everywhere at the same time... so it will have to choose the targets, while the others are growing and recruting.

.
 
No battle on the first turn? How come?

I´m also wondering why government change shouldnt be allowed. Am I missing something?


D
 
Redman, I'll change the name of the English leader from Hitler to Churchill... :p

Government changes - Having Axis in Democracy, Russia in Fascism or France in Communism doesn't seem very historical... but I'm not sure about it. What do the others think?

Fighting on the 1st turn - the issue is that the 1st player (Axis) will tend to have a benefit as the others aren't able to Fortify before his move, therefore losing an important bonus.
Maybe fighting on Poland during turn0 would make sense. And Poland is so weak that it would hardly make a difference.
 
Luthor_Saxburg said:
Redman, I'll change the name of the English leader from Hitler to Churchill... :p

Government changes - Having Axis in Democracy, Russia in Fascism or France in Communism doesn't seem very historical... but I'm not sure about it. What do the others think?

Fighting on the 1st turn - the issue is that the 1st player (Axis) will tend to have a benefit as the others aren't able to Fortify before his move, therefore losing an important bonus.
Maybe fighting on Poland during turn0 would make sense. And Poland is so weak that it would hardly make a difference.

I´m ok with no governmental changes. Ok so only blitzkrieg in Poland on turn 0?
 
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