GrendelS
civ addict beyond remedy
Hi,
testplaying an own scenario, I found it difficult to manage a city that fell into unrest. Usually, I´d just relieve citizens from work, the city would starve a little and people would become content again after a while. That doesn´t work in this PBEM game, cities can´t be managed at all, thus the citizens revolt forever unless I find a new luxury ressource, trade for one or abandon the city - something in the 1.22 changelog I overlooked? I also find it hard to predict when a city is going to go into unrest - any ideas appreciated.
ciao
Grendel
testplaying an own scenario, I found it difficult to manage a city that fell into unrest. Usually, I´d just relieve citizens from work, the city would starve a little and people would become content again after a while. That doesn´t work in this PBEM game, cities can´t be managed at all, thus the citizens revolt forever unless I find a new luxury ressource, trade for one or abandon the city - something in the 1.22 changelog I overlooked? I also find it hard to predict when a city is going to go into unrest - any ideas appreciated.
ciao
Grendel