A review by Niko Nirvi in the May 1999 issue of Pelit gave Call to Power a score of 85%, describing it as a successful but overly clinical variant of Civilization II with a number of new features bolted on. He was disappointed by the interface and by an overly conspicuous dodging of the old series' assets: Civilization features inventing the wheel, so in Call to Power stirrups are invented instead. He was impressed by some of the innovations, particularly trade routes, stacked combat, units from future time periods and special units from spies to televangelists that can be used without a formal declaration of war. His biggest complaints were a crucial lack of immersion and an underwhelming diplomacy system. Nirvi had enjoyed the impression of distinct character personalities in Sid Meier's Alpha Centauri, and noted that in Call to Power it makes no difference whether one's facing Spain or Russia. Nirvi summarized by writing that Call to Power will be allowed to hang out at the same bar as Civs and Alpha Centauri, but will have to buy them drinks.