Ulixes
Prince
- Joined
- May 2, 2010
- Messages
- 312
Hi guys, I hope this is the right place.
I play (and love) civ since many years and the discovery of the modding community has been one of the most interesting things in the videogame world in years
In the last months I begun to learn how to do a mod and I'm currently creating a huge ovehaul. I'm good with xml/sql and I used and manipulated (within the boundaries of my limited knowledge) all the lua codes I found useful.
Sadly I'm not able to write a lua code from the scratch and I don't have the time to learn a such complicated language.
There is a feature (similar to civ4 corporations) that I really wish to see but that can't be done in xml/sql or with the lua codes I found out there.
I thought about a very nice feature useful by itself or working in conjuction with the amazing Envoy's Corporations mod.
I know we all have limited time and I usually always try to do things by myself but this time, I really can't.
I hope some of the very good modders on this site find this idea interesting as I do and wants to help me.
So, that's my request:
1) a lua code that allow the construction of a building only if you have at least one of "x" resources (doesn't matters if you've imported it from another civ or if you have it near one of your cities), without consuming those resources.
2) a lua code that grants a bonus yield for having a specific resource
For example:
"Weavers Market" can be built only if you have at least one of these reources: Silk, Cotton, Sheeps, Dyes, Furs
None of these resources get consumed, and you can, for example, buy silk from another civ in order to build this building
In Addition: you get a bonus of, for example, gold if you have more of one of the requested resources:
only silk: 1 gold
silk and cotton: 2 gold
silk, cotton, Sheeps: 3 gold
all 5 resources: 5 gold
As I said, I really hope someone of you find this idea interesting enough to spend his time to realize it.
P.S.:
I promise to put among the great people who succeed, seriously, I will.
I play (and love) civ since many years and the discovery of the modding community has been one of the most interesting things in the videogame world in years
In the last months I begun to learn how to do a mod and I'm currently creating a huge ovehaul. I'm good with xml/sql and I used and manipulated (within the boundaries of my limited knowledge) all the lua codes I found useful.
Sadly I'm not able to write a lua code from the scratch and I don't have the time to learn a such complicated language.
There is a feature (similar to civ4 corporations) that I really wish to see but that can't be done in xml/sql or with the lua codes I found out there.
I thought about a very nice feature useful by itself or working in conjuction with the amazing Envoy's Corporations mod.
I know we all have limited time and I usually always try to do things by myself but this time, I really can't.
I hope some of the very good modders on this site find this idea interesting as I do and wants to help me.
So, that's my request:
1) a lua code that allow the construction of a building only if you have at least one of "x" resources (doesn't matters if you've imported it from another civ or if you have it near one of your cities), without consuming those resources.
2) a lua code that grants a bonus yield for having a specific resource
For example:
"Weavers Market" can be built only if you have at least one of these reources: Silk, Cotton, Sheeps, Dyes, Furs
None of these resources get consumed, and you can, for example, buy silk from another civ in order to build this building
In Addition: you get a bonus of, for example, gold if you have more of one of the requested resources:
only silk: 1 gold
silk and cotton: 2 gold
silk, cotton, Sheeps: 3 gold
all 5 resources: 5 gold
As I said, I really hope someone of you find this idea interesting enough to spend his time to realize it.
P.S.:
