naf4ever
Dread Lord
I know a few of you have made new unit types that do some pretty complex stuff that the AI is able to comprehend and make use of.
I made a new special unit, this is what I want the AI to do with it:
Thats it. Is this possible? It seems like the AI already basically does this with great merchants for trade missions yet im unsure how to make the AI do this with my unit. I changed the XML behavior in the unit files to UNIT_MERCHANT but that didnt do much.
I made a new special unit, this is what I want the AI to do with it:
- Of course build it right when it becomes available.
- Then move the unit to any other city of another players that it can. This unit is not a spy and cant explore rival territory which means by default the only cities it can move to besides its own are the allied ones from open borders.
- Then just leave the unit there.
Thats it. Is this possible? It seems like the AI already basically does this with great merchants for trade missions yet im unsure how to make the AI do this with my unit. I changed the XML behavior in the unit files to UNIT_MERCHANT but that didnt do much.