Can it be done? I sure hope so

number1hammer

Chieftain
Joined
Aug 23, 2006
Messages
19
Can it be done?
I was wondering if it was possible to make an absolutely huge, realistic earth map. Like the one El Mencey's earth map for Civilization III. His map was 362x362. To me that is the only way to play civ is on a huge map. The game just dont last long enough on the small maps. I would like to create a map this big if possible. If so, could someone point me in the right direction to get started. Or is someone would like to do it. I would be willing to help them anyway i can. Just show me the way and i will help. you can contact me on aol messenger and we can chat on there. my screen name is j6lch. I just dont like little maps. I like to have alot of cities. This way the gameplay takes well over 100 hours to complete. Any help would be greatly appreciated.

I would like to give a hell of a shout out to all the modders on this site. You guys do an absolutely fantastic job. I too would like to learn how to mod. If someone could just point me in the right direction it would be greatly appreciated.

here is the link to el mencey's map. http://forums.civfanatics.com/showth...43#post1434343



be koool all,
number1hammer


Also,

What about creating a mobile unit that creates military units just as a city does. You would be able to move this throughout the map as it is churning out military units.
 
number1hammer said:
Can it be done?
I was wondering if it was possible to make an absolutely huge, realistic earth map. Like the one El Mencey's earth map for Civilization III. His map was 362x362. To me that is the only way to play civ is on a huge map. The game just dont last long enough on the small maps. I would like to create a map this big if possible. If so, could someone point me in the right direction to get started. Or is someone would like to do it. I would be willing to help them anyway i can. Just show me the way and i will help. you can contact me on aol messenger and we can chat on there. my screen name is j6lch. I just dont like little maps. I like to have alot of cities. This way the gameplay takes well over 100 hours to complete. Any help would be greatly appreciated.

I would like to give a hell of a shout out to all the modders on this site. You guys do an absolutely fantastic job. I too would like to learn how to mod. If someone could just point me in the right direction it would be greatly appreciated.

here is the link to el mencey's map. http://forums.civfanatics.com/showth...43#post1434343



be koool all,
number1hammer


Also,

What about creating a mobile unit that creates military units just as a city does. You would be able to move this throughout the map as it is churning out military units.

Go a bit overboard on the "select all" function of your browser, did ye? :P

Anyway, as for big maps, I don't know about the actual limits to map sizes, but I do know that due to the graphics 3D system (love it or hate it), playing on map sizes that are too big is going to be a huge drag on even the beefiest of systems.

For learning to mod, it depends on what you want to do.

For XML/Python stuff, I found taking a look at the example mods that came with the game and just seeing what they do worked pretty well, then for more advanced stuff either just try it on your own or take a look at other mods on the forums. I'd highly recommend taking the time to learn python (it's not a civ-specific thing, search google and you can find TONS of tutorials and guides and online-books to get you started). Much of the game-rule changing stuff can be done with just python.

For 2D graphics or 3D modeling/skinning, check out the many tutorials in the Tutorials forum (make sure to view all threads older than the default age, since there are plenty of great tutorials that aren't visible if you are just looking at the last week).

For audio, well, not many people know audio besides how to take audio clips and put them in the game, so you're probably going to have to tread new ground there :P

For questions, search the forums, or just make a new thread here. The question of "where do I start" seems to be a pretty tough one, it's really just about trying to do one thing, forging ahead, and expanding from there, IMO.

And about mobile units that can create other units, well, that one is going to be tough until you start learning python and perhaps some SDK (which uses c++) stuff. It's something that I'm sure at one point or another I will have to program for the mod I'm working on now, so it best not be impossible :P
 
the mogol "camps" in the warlords expansion makes units on the fly, just as discribed. I'm sure it'd be easier to steal that unit, and how it works, than recreating it all thineself.....

as for starting modding, Gerikes is 100% right. Just decide on what you want to do to your game, and begin the long, sometimes difficult, task of finding out how to do it, once you know, move on to the next thing.... soon enough, you'll be explaining it to other people.
 
Back
Top Bottom