0urBall
Warlord
There was, but CivII's issue was you could only play with 7 civs max. So there was vast swathes of empty land, with nobody in South America at all, or in Africa if you picked the Zulu and Egypt were not in the game
This must not be true. Here you can see screenshots with parts of central Europe and Japan in the world map I am still working on for the Civ 3 mod CCM 3 (31 civs allowed). Each building (represented by Civ 2 graphics) is marking a location that can be settled by that mod.Civ usually favors Wide over Tall, so you can’t have more than one or two European civs at the most.
Meanwhile Japan is like a two hex island.
Japan is definitely larger than that. I assume they took that in account considering it's usually a base game civ, and made it larger. The only civ that I can think of that starts on a two hex island is Indonesia, at least in Civ 6. But for them I don't think that's necessarily a problem. Not sure about Civ 5 implementation.Meanwhile Japan is like a two hex island.
This must not be true. Here you can see screenshots with parts of central Europe and Japan in the world map I am still working on for the Civ 3 mod CCM 3 (31 civs allowed). Each building (represented by Civ 2 graphics) is marking a location that can be settled by that mod.
Spoiler :
View attachment 735484
View attachment 735485
Here you can see some of the names of cities founded in those locations in Europe:
View attachment 735486
... and here is a screenshot of the minimap of that earth map (some starting positions of civs are changed now):
View attachment 735488
The Civ 3 worldmap with the enlarged Europe was created for the WW2 scenario WW2 Global nearly two decades ago by Aeldrik and CellKu. I am working on the special mechanics to use that map for a normal epic game. There are enough "civs" for the Americas and Africa. Many city locations are hold by "barbarian" tribes with their proper names (Civ 3 has 76 of them if counting correctly).Good job on the map, looks like you spent a lot of time on it. Did you consider going with a different projection than Mercator? I realize you pretty much need it to have space in Europe.
I do think this shows off one of the big problems mentioned though, that there just aren't enough civs for the Americas and Africa.
That's not Mercator, it's not even a real map of the world.Good job on the map, looks like you spent a lot of time on it. Did you consider going with a different projection than Mercator?
And if they were provided as an official game mode by the developers, it would always have to work decently well and be maintained. As opposed to treating it as a fun one-off made by some fan in their free time, rather than a product you pay for and expect professional support for.TSL maps go against quite a lot of the design features of the game: map randomisation, balanced starts. They’ve always been kind of a headache to ensure they are fair and playable.
This must not be true. Here you can see screenshots with parts of central Europe and Japan in the world map I am still working on for the Civ 3 mod CCM 3 (31 civs allowed). Each building (represented by Civ 2 graphics) is marking a location that can be settled by that mod.
Spoiler :
View attachment 735484
View attachment 735485
Here you can see some of the names of cities founded in those locations in Europe:
View attachment 735486
... and here is a screenshot of the minimap of that earth map (some starting positions of civs are changed now):
View attachment 735488
You have answered your own question.
TSL maps are undoubtedly popular, but they really should be understood as a kind of mod, rather than the default way of playing the game.
TSL maps go against quite a lot of the design features of the game: map randomisation, balanced starts. They’ve always been kind of a headache to ensure they are fair and playable.
And now with the specific features of Civ 7, they’re even more at odds with how the game is designed (civ switching, distant lands). Why should they be a development priority?
Thanks. But to be clear, I am not saying TSL maps should be the default map. I am asking why TSL maps as an option don't get more love from the devs.
I believe that the devs put emphasis on the "eXploration" part of 4X. By definition, you know where you are on an Earth TSL map.Thanks. But to be clear, I am not saying TSL maps should be the default map. I am asking why TSL maps as an option don't get more love from the devs.
As loyality is an element taken from Civ 3 and in C3C big TSL earth maps can be done, I don´t think that this is a big obstacle for earth maps in later versions of the civ series.They also have mechanics like loyalty that make TSL Europe impossible