Can you lock production cost of a district into place?

Scipio1

Chieftain
Joined
May 8, 2020
Messages
23
On a YouTube video, somebody mentioned that districts become more expensive (production wise) as you advance to later eras.The YouTuber reccomended that you, therefore, put down a wanted district as soon as possible, but that you don’t have to finish it. This way, the cheaper production of the district becomes “locked into place” and you can come back later and finish the district in a later era at the reduced earlier era cost since you already started the district. Then somebody mentioned in the comments that this had been patched. The somebody disagreed and said that it hadn’t been patched. My question, has it been changed? Or is it as the youtuber says? The video is about 2 years old.
 
I have never seen it mentioned in the patch notes. You could easily check it yourself by putting down the district and checking the cost, then unlocking a few tech and check again if the cost has increased.

Yea. It’s a powerful strategy if so. If it’s still viable I’m surprised it’s not talked about more.
 
Amazing that people say that the game is to easy and the AI is stupid and then they can't play the game without exploiting it (i.e. doing something that the AI don't do). I have no idea if this is still doable.

And btw, no I play the game as intended. I don't have to trick the game in order to play it :)
 
Yea. It’s a powerful strategy if so. If it’s still viable I’m surprised it’s not talked about more.
I would say it's not talked about anymore because it's considered a default strategy. Honestly, I don't know if it still works or not - but I certainly still do it (if nothing else - out of habit). I haven't heard of it being patched, but I don't analyze my games to where I would have noticed the difference.
 
The answer is yes, place a district down and then switch the queue to something else, and it locks the district's production cost at that value. Unfortunately, this strategy uses up a district slot that will only open up from population, and it obviously consumes a tile too.

This strat is particularly useful for things like Aqueducts though, that don't lock up a district cap slot.
 
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