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Cancel Orders

Discussion in 'Civ3 - General Discussions' started by Spoonwood, Dec 17, 2011.

  1. Spoonwood

    Spoonwood Grand Philosopher

    Joined:
    Apr 30, 2008
    Messages:
    4,851
    Location:
    Ohio
    What effect does having "Cancel Orders for Friendly Combat Units" and "Cancel Orders for Enemy Combat Units" have when checked vs. not checked?
     
  2. creamcheese

    creamcheese Spreading since 1990

    Joined:
    Jan 30, 2010
    Messages:
    620
    Location:
    California, USA
    Auto-moving and automated units will stop being automated if an enemy or friendly unit is within range of them after the inter-turn. I usually use the enemy unit one so if I sent a transport somewhere on automove it will stop if it is about to run in to an enemy. It is not terribly useful really.

    I'm not sure what other effects it has, that's just what I have noticed.
     
  3. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
    Jul 12, 2006
    Messages:
    4,955
    Location:
    Minneapolis, MN
    It might de-fortify units, too. Or that might be Sentry mode; can anyone confirm? :scan:
     
  4. ChaosArbiter

    ChaosArbiter King

    Joined:
    Mar 7, 2007
    Messages:
    903
    Location:
    Wisconsin
    I think it'll wake up Workers from their jobs (regardless of whether you Automated them or not) if you have the Enemy one on. I don't think anything wakes up Fortified units; I wouldn't think Sentry would matter, because it's supposed to wake up on contact with a unit that's not yours, and there's a specific order for Enemy-Only wakeups.
     

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