can't affect research - no sentry

darski

Regent in Training
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Jan 29, 2007
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Ontario, Can.
My game started destroying settlers again so I did an uninstall/reinstall (Vanilla) several times.

I am playing the final vanilla version but it does not matter what I do with research - I can leave it at 20 % or 90% - same turns for completion.

Since I could not get my Sentry application, I added in the 1.29 patch. no help and no hindrance.

I had installed the newer version some time ago but played with my old (pre 1.29) disk in the drive. At this point, I don't need a disk in the drive at all.

I did install graphics changes (less yellow) and I did include the less corrupt .bic but I tested without that and still did not have sentry.

What am I missing?
 
How far along in the game are you talking about? In the very, very early game, that may not be indicative of a problem. For example, when you found your first city, there may be no difference in the number of turns required for Writing between 20% and 90%. That's simply a function of dividing the number of beakers generated into the number required and then rounding. If you're talking about later in the game, then it's probably a different issue.

Edit: And let me just say in advance that I'm afraid that I don't know anything about this Sentry problem.
 
In every game that I play, I immediately move the science beakers up to 90% and it causes a big difference in the number of turns for the first tech. This time, it didn't change whether I went up or down. It also automatically dropped from 40 to 32 and didn't budge. I have also just realized that it didn't change when my cities grew either.

I think it is just toast...

Maybe I can buy another copy at WM one of these days. <<sigh>>
 
Several things could be causing this. As Aabraxan mentioned, it would happen if you were researching Writing first (meaning you were playing a civ that started with Alphabet). Writing is a second tier tech and simply costs so much that there is no difference between 20% and 90% research.

Another thing might be map size. I believe techs are more expensive on a larger map, so if you usually play standard and this time it's a huge map, it might do the same for an expensive tech. (I've not researched this part carefully, as I usually stick to standard maps.)

It would help if you told us on what turn number you quit trying. If it was turn 300 and your first tech was still 32 turns away, your game sounds broken. If it was only turn 25, it may be something else.
 
I finally got a good re-install and the game is playing again.

Thanks for the responses. Took a while is all. :D
 
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