Can't use TLeaderheadShader_20 - Why?

Thanks for the fast reply. :)

I modified Bismark in 3ds Max, then I exported the modified Bismark and merged just the new head model into the default Bismark nif, so it should be already using the default lights.

It must be something different in my case. :confused: Leaderhead creation has to be one of the most difficult aspects of modding civ. :lol:

I'm going to try a few different things to see if I can fix it like removing bismark's lights merging other leader's lights into the scene. Something has to work...
 
Ok, the leaderhead is finished, and it animates well so it's just the lighting problem that's stopping me from uploading it. I tried using Charlemagne's and Napoleon's lighting by merging them in nifskope but it still has the same problem in game.

Any ideas? I can PM you the file if you like.
 
Have you ever tried to set animations key for the lights ?

I just realized from Chuggies description that it might be a animation problem.
Basicly: No KF for the light means that the last known (keyed) setup is used - even if it comes from another, previously displayed LH.


It can not be a bug in the Export Scripts btw. - if it was, Firaxis LH's would have the same problem., as they used these same scripts.
There must be a way to export it properly. We just yet don't know how :(
 
Thanks Refar! That makes sense... I'll try a complete export and see if that works (although I may still have to merge the lights over if they don't work after being exported).
 
EXCELLENT! :D I did a fresh export (using the exported nif ingame however caused a crash) but when I merged the new model over to my other scene it worked perfectly. :D I think in the end it was something to do with the materials.
 
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