Voremonger
Warlord
Version 11/25 reduced the Combat Strength and Health of Cities.
I think that this makes Capitals too easy to capture early game.
Currently a Capital will have ~11 Combat Strength early game.
This makes them very easy to capture before an AI can found their second City by using the following strategy:
- Research Trapping.
- Build two Warriors while researching Trapping.
- Use Pathfinder to scout an AI Capital after securing as many Ancient Ruins as possible.
- Start building Archers and immediately march towards the AI capital.
- Declare war once you have your Pathfinder (or Scout), your two Warriors, and one Archer at the AI Capital.
- Kill enemy Units (should only be Warriors). Shield your Archers with your melee Units to keep attrition low.
- Surround enemy Capital (at a distance of two hexes).
- Start firing with your Archers. Prioritize killing enemy Units first. Make sure no Settlers escape.
- Capture the enemy Capital with one of your Warriors.
- Puppet enemy Capital.
- Improve the enemy starting Luxury Resources to offset the 1 Unhappiness from the Puppet City.
Following the above strategy I am able to consistently kill an AI by capturing their only City on turn ~40 on Deity at regular game speed (note that I'm modding Pathfinders to be able to choose Ancient Ruins bonuses).
To capture a Capital early on you currently only need to build two Warriors and three Archers (but I usually build four Archers to make the whole thing faster).
I think that the strategy I outlined is simply too strong, especially when playing as Spain or Assyria.
As such I think that Capitals should be made more difficult to capture early game.
I think that a sensible solution would be to increase the Combat Strength bonus granted by Palace, and to increase the attack range of Capitals without Walls to two hexes.
I think that this makes Capitals too easy to capture early game.
Currently a Capital will have ~11 Combat Strength early game.
This makes them very easy to capture before an AI can found their second City by using the following strategy:
- Research Trapping.
- Build two Warriors while researching Trapping.
- Use Pathfinder to scout an AI Capital after securing as many Ancient Ruins as possible.
- Start building Archers and immediately march towards the AI capital.
- Declare war once you have your Pathfinder (or Scout), your two Warriors, and one Archer at the AI Capital.
- Kill enemy Units (should only be Warriors). Shield your Archers with your melee Units to keep attrition low.
- Surround enemy Capital (at a distance of two hexes).
- Start firing with your Archers. Prioritize killing enemy Units first. Make sure no Settlers escape.
- Capture the enemy Capital with one of your Warriors.
- Puppet enemy Capital.
- Improve the enemy starting Luxury Resources to offset the 1 Unhappiness from the Puppet City.
Following the above strategy I am able to consistently kill an AI by capturing their only City on turn ~40 on Deity at regular game speed (note that I'm modding Pathfinders to be able to choose Ancient Ruins bonuses).
To capture a Capital early on you currently only need to build two Warriors and three Archers (but I usually build four Archers to make the whole thing faster).
I think that the strategy I outlined is simply too strong, especially when playing as Spain or Assyria.
As such I think that Capitals should be made more difficult to capture early game.
I think that a sensible solution would be to increase the Combat Strength bonus granted by Palace, and to increase the attack range of Capitals without Walls to two hexes.