Version 11/25 reduced the Combat Strength and Health of Cities. I think that this makes Capitals too easy to capture early game. Currently a Capital will have ~11 Combat Strength early game. This makes them very easy to capture before an AI can found their second City by using the following strategy: - Research Trapping. - Build two Warriors while researching Trapping. - Use Pathfinder to scout an AI Capital after securing as many Ancient Ruins as possible. - Start building Archers and immediately march towards the AI capital. - Declare war once you have your Pathfinder (or Scout), your two Warriors, and one Archer at the AI Capital. - Kill enemy Units (should only be Warriors). Shield your Archers with your melee Units to keep attrition low. - Surround enemy Capital (at a distance of two hexes). - Start firing with your Archers. Prioritize killing enemy Units first. Make sure no Settlers escape. - Capture the enemy Capital with one of your Warriors. - Puppet enemy Capital. - Improve the enemy starting Luxury Resources to offset the 1 Unhappiness from the Puppet City. Following the above strategy I am able to consistently kill an AI by capturing their only City on turn ~40 on Deity at regular game speed (note that I'm modding Pathfinders to be able to choose Ancient Ruins bonuses). To capture a Capital early on you currently only need to build two Warriors and three Archers (but I usually build four Archers to make the whole thing faster). I think that the strategy I outlined is simply too strong, especially when playing as Spain or Assyria. As such I think that Capitals should be made more difficult to capture early game. I think that a sensible solution would be to increase the Combat Strength bonus granted by Palace, and to increase the attack range of Capitals without Walls to two hexes.