TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Let me paint a picture here.
You have more than 20 cities and well over four times the power ratio of the civ you are at war with. You yourself have a vassal that's just under twice his power as well. He's down to two cities because you took six and your vassal took 2. So, he's got 1/5 of his cities left that he originally had.
He won't capitulate.
Whoa. Now hold up, why might this be? Well, because he has a vassal. A vassal with three cities way out in the middle of nowhere that also happens to be weak and backwards. In fact, your OWN power is triple their combined power, putting aside the aforementioned vassal you have that is easily stronger than either of them and just barely weaker than both combined on the power charts, which should make it even stronger.
No no, still won't capitulate...just a tech.
I've noticed this being a consistent problem - civs with vassals, regardless of whether they're colonies, voluntary, or capitulated vassals, are much, much harder to capitulate than civs normally. The problem here is that if you took the civ + vassal, turned them into 1 civ, and did the exact same amount of damage, it'd have capitulated long ago.
My question is this: is there something unseen in the code that makes this occur, or is this actually coded as intended? If the latter, I'd have to combine a question as to what the person writing it was thinking, along with several expletives, because this is garbage nonsense.
I've heard rumors about the "that goes against everything we stand for!" thing being intentional too. Seriously? The AI won't swap out of bureaucracy because it likes organized religion, and that's INTENDED? I better not digress too much though. What do people know about this vassal state inflate power pretend nonsense?
You have more than 20 cities and well over four times the power ratio of the civ you are at war with. You yourself have a vassal that's just under twice his power as well. He's down to two cities because you took six and your vassal took 2. So, he's got 1/5 of his cities left that he originally had.
He won't capitulate.
Whoa. Now hold up, why might this be? Well, because he has a vassal. A vassal with three cities way out in the middle of nowhere that also happens to be weak and backwards. In fact, your OWN power is triple their combined power, putting aside the aforementioned vassal you have that is easily stronger than either of them and just barely weaker than both combined on the power charts, which should make it even stronger.
No no, still won't capitulate...just a tech.
I've noticed this being a consistent problem - civs with vassals, regardless of whether they're colonies, voluntary, or capitulated vassals, are much, much harder to capitulate than civs normally. The problem here is that if you took the civ + vassal, turned them into 1 civ, and did the exact same amount of damage, it'd have capitulated long ago.
My question is this: is there something unseen in the code that makes this occur, or is this actually coded as intended? If the latter, I'd have to combine a question as to what the person writing it was thinking, along with several expletives, because this is garbage nonsense.
I've heard rumors about the "that goes against everything we stand for!" thing being intentional too. Seriously? The AI won't swap out of bureaucracy because it likes organized religion, and that's INTENDED? I better not digress too much though. What do people know about this vassal state inflate power pretend nonsense?