masterofdragons
Chieftain
Capturing units needs to play a bigger part in the game I think. It can act much like the enslave/capture options work now, except that all military units should have a chance at a capture when they win, say 20% - up or down depending on unit specifications. POWs could add a whole new dynamic to diplomacy, plus a tribe may be able to steal technology, say from a captured tank or downed attack helicopter. They could pay gold to get them back alive. POWs could also make nations unhappy when in captivity. The possibilities are limitless!