Capture of migrating animals

Naokaukodem

Millenary King
Joined
Aug 8, 2003
Messages
4,286
Thinking about what could be Civ5, I saw myself to want some kind of smooth representation of the nature. Among migrating animals.

Then I thought: could this be a mod for Civ4? Like animal ressources aren't first attached to a tile anymore, until we capture and make a farm to pop up from them like a colony in Civ3 with a worker. Another reference to Civ3 is the slave workers that one could get from a winning battle with a special unit. (I think it was Maya but am unsure) So what about to put such a feature in Civ4, like when a hunter kill an animal, he gets a special one-use unit (worker-like) that would pop a farm up where he desires?

What do you think?
 
Thinking about what could be Civ5, I saw myself to want some kind of smooth representation of the nature. Among migrating animals.

Then I thought: could this be a mod for Civ4? Like animal ressources aren't first attached to a tile anymore, until we capture and make a farm to pop up from them like a colony in Civ3 with a worker. Another reference to Civ3 is the slave workers that one could get from a winning battle with a special unit. (I think it was Maya but am unsure) So what about to put such a feature in Civ4, like when a hunter kill an animal, he gets a special one-use unit (worker-like) that would pop a farm up where he desires?

What do you think?

I think it could be a Mod... You could have some animals unit (like actual lions, bears, etc) with very little attack points, and when you attack them, you obtain some food for the nearest city...
 
I think it could be a Mod... You could have some animals unit (like actual lions, bears, etc) with very little attack points, and when you attack them, you obtain some food for the nearest city...

Beh... Not really. I mean a unit would be created if you beat the animal, like a slave worker in Civ3. Then, you pop a farm with this new created unit. But now I doubt if this is feasable as ressources are predefined at the start...

Anyway, the idea was to make the map live, so adding some moving and peacefull animals could add some environment.
 
Translation:

you create an Event "onUnitKill", that after checking "if killed unit = animal", saves the tile where the unit was killed and than, in that plot, you "set-new-bonusType(-from-bonusType eNewValue-list of bonuses-).

This is the translation:
check in your EventManager.py inside \...\Python dir (I think it's right) and look how does it works.
Shouldn't be so hard to create a new unit.
 
Which translates in? :p

"onUnitKilled" = when a unit is killed

"CyPlot.setBonusType(BonusType eNewValue)" = On a given point of the map, add a bonus of a type.

You'll have to know a little of python language to translate your idea to be understandable by the computer. :p


EDIT: Oups ! Duke176 wrote faster than me...
 
We have plans to do something similar to this in our Post Apocolyptic mod...basicly you have to fight the animals and capture them...then they create a unit that can settle into a unit... we are also going to make it so if you raze the tile the razing civ gets a new unit of the same type (stealing the herd so to speak)... it's a great idea :)...
 
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