Does anyone know the mechanics of how borders work after a city is captured? Some tiles which are in the cultural radius of the defending civ's cities will become neutral for a couple turns, while some other tiles which aren't in any city's radius are temporarily kept by the defender.
I had the frustrating experience of capturing a capital, but not being able to defend it since my reinforcements were a few tiles away, and couldn't use what I assumed would become neutral roads. I had to sue for peace to keep the city, which I don't like because it feels like I'm exploiting the AI's stupidity.
Here's a screenshot with the weird border pattern:
A few tiles around Madrid become neutral, but Spain keeps many of the tiles that used to be in it's radius, even though it has no other cities to maintain them. In the north, Salamanca picks up a few tiles, but a couple tiles to the west become neutral instead.
I have read a great article on Culture Mechanics, but they never got around to discussing this there.
I had the frustrating experience of capturing a capital, but not being able to defend it since my reinforcements were a few tiles away, and couldn't use what I assumed would become neutral roads. I had to sue for peace to keep the city, which I don't like because it feels like I'm exploiting the AI's stupidity.
Here's a screenshot with the weird border pattern:
Spoiler :

A few tiles around Madrid become neutral, but Spain keeps many of the tiles that used to be in it's radius, even though it has no other cities to maintain them. In the north, Salamanca picks up a few tiles, but a couple tiles to the west become neutral instead.
I have read a great article on Culture Mechanics, but they never got around to discussing this there.