Captured wonders don't generate culture?

svv

Prince
Joined
Aug 10, 2006
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I'm just noticing this. I captured a Persian city that had built the Pyramids. I decide to make this my GP farm, partly because of the Pyramids, and partly because of the food resources on the outer part of the city's fat cross. But then it's taking forever and the darn thing won't pop to full size. I look in and see it's only generating 1 culture per turn (from the obilisk from the Stonehenge I since captured from another civ). But the Pyramids are supposed to be generating like 6 culture a turn on their own.

So, wonders don't generate culture for you unless you build them yourself?
 
Yep. When you take over an enemy city, all culture buildings are destroyed and all the culture generated by wonders is set to zero. .
 
Well, 'no good' may be a tad strong, the direct impact of captured wonders can be useful. But no, they don't jumpp-start the culture directly.

Best wishes,

Bruenor
 
Captured wonders would be useless for a cultural victory even if they did generate culture.
 
2 things :
- captured wonders don't generate culture directly. The only way a captured city would start giving culture is a combo of wonders with sistin chapel and some "free specialist" wonder (temple of artemis or great library). I don't see why you should be credited any culture because you killed the people building those great stuff ;).
- in a cultural victory, some captured wonders still help you a lot : sistin chapel obviously, and the pyramids (for allowing you to switch to US or representation without going all the way to democracy). Parthenon is nice too, for more Great Artists.
Others would be less important, but still nice to have :
1) colossus if one of your 3 wanabee legendary is coastal, great lighthouse in this situation is also a help.
2) Hanging gardens give +1 health. This is huge.
3) Kremlin (who knows, you may culture flip it ;)) would allow you to $rush those cathedrals easier
4) Hagia Sophia for speeding up your cottaging workers
5) Versailles for reducing costs
 
Yep. When you take over an enemy city, all culture buildings are destroyed and all the culture generated by wonders is set to zero.

in warlords, if the other civ's version of your unique building survives when you capture a city, it turns into yours.

granaries very often stay when a city is captured. they're not culture buildings. the incan UB is the terrace, a granary with +2 culture. terrace is coded as buildingclass_granary and not a culture building. the end result is that huayna can and often does capture cities with granaries that turn into terraces, which act culture buildings as soon as the cities comes out of revolt. that part i know is true, you can quote me. if anyone else captures his terraces, of course they revert back to ordinary granaries if they don't get destroyed.

don't quote me on this part, it's purely memory ... but i think that they double as the game goes on, even if someone ELSE owned them during the early years. so that if huayna captures a granary very late that was built very early on, the terrace if it stays might be worth +4 culture per turn when he gets it.

the first part, about how the building being a granary not classified as a culture building, i can't see as a bug really. if they want to keep his UB the way that it is, it wouldn't be fair to not let him keep granaries if everybody else gets to keep them, and it would suck to not let anybody keep them.

but if the game somehow calculates culture for terraces as double over time (i'm going by memory here, haven't checked saves to verify), then it seems awfully fishy that huayna would get the benefit of it doubling due to someone else having built it ages ago rather than yesterday. that can't happen with any other buildings by design, since culture buildings can't be captured that way. i can't justify that one in my head (altho i'm not saying i mind it when i'm playing HC myself).

just a captured-culture quirk.
 
Also the French Saloon is created upon capturing a city with an intact Observatory, it's a building that indirectly creates culture via the free artist.

Same would go for colloseums(Odeons) for the Greeks.
 
Early wonders are very powerful for cultural victories, contrary to popular belief, precisely because culture generated in buildings double after a thousand years. That's before multipliers. An early Oracle means 16 base culture, or 2 mature towns under free speech and printing press.
 
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