PolarisSLBM
Chieftain
- Joined
- Aug 28, 2004
- Messages
- 43
Well, I noticed that only fighters can be based on aircraft carriers. That is all nice and good, but it makes it sort of silly because you only either have fighters or jet fighters... which is definitely not the way it works/worked ever...
So I decided to split the regular prop-engined bomber and the stealth bomber into a 'tactical' and 'strategic' bomber. Because of current limitations in new unit graphics, I just winged it with what I have right now, rather than trying to create new units.
Basically, tactical bombers would have a range longer than that of jet fighters, a higher bombing ability, slightly more expensive, based on carriers, and non-upgradable to the stealth bomber. The first three are because the bomber needs to be relevant even after rocketry and whatnot...
Strategic bombers have had their range increased dramatically, their bombing ability increased dramatically, and their cost increased dramatically. They look like 'stealth' bombers though...
The problem is I cannot get the bomber to re-base to an aircraft carrier. I got everything else to work right, the various changes, as well as getting it to not upgrade. I tried adding:
<UnitAI>
<UnitAIType>UNITAI_CARRIER_AIR</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
to the bomber's XML bit. That did not help, and I cannot figure out what the fighter and jet fighter have that my new bomber does not. Could someone help me out here?
So I decided to split the regular prop-engined bomber and the stealth bomber into a 'tactical' and 'strategic' bomber. Because of current limitations in new unit graphics, I just winged it with what I have right now, rather than trying to create new units.
Basically, tactical bombers would have a range longer than that of jet fighters, a higher bombing ability, slightly more expensive, based on carriers, and non-upgradable to the stealth bomber. The first three are because the bomber needs to be relevant even after rocketry and whatnot...
Strategic bombers have had their range increased dramatically, their bombing ability increased dramatically, and their cost increased dramatically. They look like 'stealth' bombers though...
The problem is I cannot get the bomber to re-base to an aircraft carrier. I got everything else to work right, the various changes, as well as getting it to not upgrade. I tried adding:
<UnitAI>
<UnitAIType>UNITAI_CARRIER_AIR</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
to the bomber's XML bit. That did not help, and I cannot figure out what the fighter and jet fighter have that my new bomber does not. Could someone help me out here?