Casual player's ideas for Civ 6

dear people,
firstly, military bases (again), its not probable to attack some one without having a military base near the zone to be attacked - e.g. americans in iraq etc. It should be necessary to have the backup of a military base resonably near the area that you deside to attack. and the possability of having more than one unit inside this base.

secondly, it should be possible to export grain not only to other cities in our empire but also to other empires.

Economy: - what abouit having an economic system more realistic with events like black tuesday etc included.

diplomacy; - one state can guarentty the independence of another. Not just war or peace but real treatise of peace including territorial disputes and control over re-arming

all this to make the game even more realistic and more fun for the serious players (taking some things from europa versalis etc)

revolutions:- the actual revolutions dont cause many problems for the rulers, they are quite easy to put down. Could we not beef them up so they produce a real obstacle for the rulers - including the real possability of schism, civil war and being dethroned, including the creation of new independent states.

and can we have barbarians that evolve into a barbarian nation and start developing seriously.

Random world wide events like earthquakes, tidal waves and volvanic eruptions would be a nice touch.

and regarding development can we push conflict onto colonized planets (as well as earth) and i really liked the undersea development from Civ IV

i know its a lot of stuff but the potential variety makes the game less repetative and so more playable.
 
:nuke:
dear people,
firstly, military bases (again), its not probable to attack some one without having a military base near the zone to be attacked - e.g. americans in iraq etc. It should be necessary to have the backup of a military base resonably near the area that you deside to attack. and the possability of having more than one unit inside this base.

secondly, it should be possible to export grain not only to other cities in our empire but also to other empires.

Economy: - what abouit having an economic system more realistic with events like black tuesday etc included.

diplomacy; - one state can guarentty the independence of another. Not just war or peace but real treatise of peace including territorial disputes and control over re-arming

all this to make the game even more realistic and more fun for the serious players (taking some things from europa versalis etc)

revolutions:- the actual revolutions dont cause many problems for the rulers, they are quite easy to put down. Could we not beef them up so they produce a real obstacle for the rulers - including the real possability of schism, civil war and being dethroned, including the creation of new independent states.

and can we have barbarians that evolve into a barbarian nation and start developing seriously.

Random world wide events like earthquakes, tidal waves and volvanic eruptions would be a nice touch.

and regarding development can we push conflict onto colonized planets (as well as earth) and i really liked the undersea development from Civ IV

i know its a lot of stuff but the potential variety makes the game less repetative and so more playable.
 
check out my old thread called: Usurpers and Internal Strife. I wrote about the need of civil wars in the game quite a while ago. It's nothing new to me. Civil wars shaped the histories of many nations in the past, including the American one.
Civil wars/revolutions triggered by new pretenders to a throne, through international royal marriages- if such thing is possible to add into the game, or due to a nation being the poorest and most backward in the game, due to populace rising up against a hated, tyrant rule of an occupying nation's armies, due to a particular civilizations colonial cities declaring itself a sovereign nation and other reasons should be a part of the game.

I would also cut down on the amount of Promotions for units, too many promotions cause primitive units to defeat far more advanced ones, though possible occasionally, it should be rare.
 
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